Beautiful scenery, strong characters, and inventive mechanics give Crucible a solid foundation - one undermined by poor communication between players and from Relentless Studios.
Crucible isn’t a bad game, but it’s not a good game either. In the context of today’s hero-shooter environment, that makes it a lost soul, struggling to find a strong sense of identity. With time, perhaps Crucible can find reasons to stay on the menu, but right now the recipe is diluted and dull.
Amazing game, yes it have flaws and not perfect. There is so much things that can make a win or lost. Played 10 hours so far and had alot of fun. This game have a lot of potential.
Crucible in its current form feels uninspired in a lot of ways. While the heroes themselves would fit great into smaller arena matches, throwing sixteen players into an oversized MOBA map sours what makes Crucible unique among other hero shooters.
With a little bit more time Crucible could have become a half-decent game. Instead Amazon's first online shooter feels rushed and unfinished, lacks elemental gameplay and comfort features or simply any unique selling point which sets it apart from its competitors.
The game is pretty good but suffers from some balance issues, some classes are bullett sponges and totally dominate matches while others are soft and dont really have the firepower to back up this shortcoming. The maps are large, and this is pretty cool until your team dies and everyone winds up re-spawning at one of the myriad spawn points across the map, and as far as I can tell you cannot detect where you other team members have chosen to spawn in, making it hard to regroup. It also can take far too long to get back into the match after death, and get to where the contested node is. Many times your team will arrive back at the node from different areas on the map and be wiped out by the already grouped enemy team, as your team arrives one at a time.
There is a good selection of hunters to choose from and each have a handful of unique powers that are strong or weak depending upon the circumstances playing out on the map. I was using a character called "Bugg" which is a turett class that plants seed pods around the area, and waters them with the characters main weapon to make them bloom and become turrets that engage the enemy. Bugg also has a shield move and an AOE that damages and slows enemies. Each character has some variation of a jet pack that allows quick movement for a limited time (destiny). Each character also has a skill tree from which you can pick and choose from several options at each level as you progress. I achieved level 5 in the time I played and had a few interesting choices to make regarding my characters progression. You can change these skills later as you choose, you arent locked into anything.
I played for a couple of hours and saw absolutely no server/lag issues. The game looks good but by no means cutting edge in the graphics department, im sure this is to capture a wider audience than it would if the game required higher specs to play. Matchmaking took around a minute, and I was matched with other low level characters around my skill level. Being a new game I'm not sure if the matchmaking is working well or if everyone is low level, and thats why I wound up with players of my skill level.
The in game store had no play to win elements and mainly consisted of various skins for each character. A season pass was a available that will reward you with various cosmetic items as you level up.
All and all this launch has been a success thus far with only a few minor hickups. You can get stuck in a loop where you are required to complete a tutorial before being allowed to continue into the game proper. After completing the tutorial several times I was still stuck at the tutorial screen (re-logging solved this. ) The game is free, fairly fun and will improve in the future. Its worth your time to try it out.
It’s not a bad game, but very limited. Apparently it had some connection issues, but I hadn’t tried it right away. Most I saw was disappearing NPC’s when you shot a cloud puff in the tutorial. No in game communication (Voice and text) other than the mouse wheel. Harsh for a team based game. Kind of means anyone that goes in with a premade and discord, is likely to dominate. Also, maybe it’s just me, but it looked on the outset like a Battle Royal but with NPCs, but really it’s more of a 4 v 4 with NPC and basic capture the flag objectives or 2v2v2v2v2.
Some complain about the lack of a minimap but you can see your teammate outline through the terrain so, meh, not that big of a deal. Mostly though, while it has a solid foundation, it is seriously missing in variety and needs a lot of flesh on the bones.
Cash shop works great though, you can bet on that!
I think every game should have a focus. What do the developers want the people to experience and enjoy? In this game, it seems like they wanted a team-based shooter with some added elements of PvE and leveling up thrown in. Fine. But then the developers didn't give you teamchat, voice chat, vote-kick. They didn't put in systems to deal with griefers or people who simply want to play the game as a generic FPS and ignore their team members. In summary, the game isn't set up to take advantage of what is supposed to be the focus. Maybe one day they will fix it. But I wouldn't hold my breath.
SummaryCrucible is a team-based action shooter driven by the choices you make. Each match in Crucible is a fight for survival and control. Not only will you be going toe-to-toe with your fellow competitors, but you’ll have to adapt and overcome all the challenges the planet itself throws your way. You and your teammates will need to work togeth...