• Publisher: THQ
  • Release Date: Nov 24, 2008
  • Summary: Age of Empires: Mythologies is inspired by the Windows PC series Age of Empires and built on the Age of Empires: Age of Kings' game engine. Featuring three playable civilizations with individual campaigns - the Egyptians, Greeks and the Norse - Age of Empires: Mythologies allows players to lead mighty heroes and legendary monsters, call down divine powers of the gods, and change the tide of battle with an all-new active combat system. Age of Empires: Mythologies also offers an immersive multiplayer experience with unique maps, customizable rules, a new skirmish mode and single-cart game sharing, allowing players anywhere to go head-to-head worldwide. [THQ] Expand
Score distribution:
  1. Positive: 20 out of 28
  2. Negative: 0 out of 28
  1. Mythologies is also a very sizeable package, offering over 20 hours of play with just the single-player campaigns, and the multiplayer component is a well thought out addition players can break out whenever the mood strikes.
  2. I was really surprised by how much content Age of Empires: Mythologies contains, and the game itself is fun and inventive.
  3. If your emphasis is purely on strategic and tactical gameplay, AoE is unlikely to disappointment. It may lack soul and charm, but AoE has that essential 'just one more turn before bedtime' appeal to it. If however you want a more rounded package, something that has charm in addition to gameplay, and one that is likely to live long in the memory afterwards, there are many better suited titles to choose from.

See all 28 Critic Reviews

Score distribution:
  1. Positive: 4 out of 7
  2. Negative: 2 out of 7
  1. DavidL
    10
    Very much like Age of Kings released a couple years ago, but a big step up in graphics and a much more interesting universe IMHO. WiFi multiplayer is also a big plus. Expand
    • 0 of 0 users said yes
  2. i wish i could give this game a higher score but i just would not be honest in saying this is a ground breaking game for the DS yes the graphics are better and the concept is cooler but that is about all that i think has improved from the AoK game released in 2006 which i still play unlike this game. on the map when it shows the figure the sizes are not prepotionate to each figure because you will have a small fire giant but a huge frost giant. also they made the fighting system worse, yes it is cool to see the units fighting and that has not changed but what has changed is the way they are arranged. in the previous game the units would start with 100 health and the battle cinematic shows 10 units with each one representing 10 health and once one is killed in the battle scene that represents10 damage has been taken and was easy to follow. but in this game they have like 4 figures and each represents 25 health, in what world is this an improvement. this game is also filled with glitches which can sometimes make the game unplayable. next is the story missions instead of being able to play in any difficulty you want with each faction representing a difficulty you must start with easy and work your way up and once you get to medium you cant pass the first mission which will drive you back to play pointless skirmishes that you will win easily or be crushed horrificly. leave this game on the shelf and play the 2006 version it is much better Expand
    • 0 of 0 users said yes
  3. SteveT
    2
    Horrible, horrible, horrible sequel. I have no idea how it even gets anywhere near the same score as the original AoK for the DS. They've stripped out everything fun about that game (unit level ups, more civilizations, challenging campaigns) and threw in some bugs and poorly implemented changes to make a completely mediocre game. This is nothing but a poorly done re-hash to rake in some cash from the good name of a classic. Expand
    • 2 of 2 users said yes

See all 7 User Reviews