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Castlevania: Order of Ecclesia Image
Metascore
85

Generally favorable reviews - based on 46 Critics What's this?

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8.5

Generally favorable reviews- based on 126 Ratings

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  • Summary: The legendary Castlevania series is back in its 3rd installment on the Nintendo DS. This time you play as a member of the Ecclesia, an organization that has sworn to defeat the evil forces of Dracula. Use the brand new Glyph attack system which has more than 100 different combinations toThe legendary Castlevania series is back in its 3rd installment on the Nintendo DS. This time you play as a member of the Ecclesia, an organization that has sworn to defeat the evil forces of Dracula. Use the brand new Glyph attack system which has more than 100 different combinations to battle Dracula and his minions throughout 20 explorable areas. Take part in side quests and collect items to power up your character in the next great Castlevania game produced by Koji Igarashi. Castlevania: The Order of Ecclesia features intense side-scrolling action gameplay as you quest to collect elements that will help you in your quest against Dracula. Explore all-new outdoor areas from the forests to the ocean. Compete head-to-head via the Nintendo DS Wi-Fi Connection. Sell and buy items and equipment you have found while playing with other players utilizing Nintendo DS Wi-Fi Connection. Utilize multiple abilities and attacks simultaneously with the all-new Glyph attack system. Replay more than once to discover multiple endings. [Konami] Expand
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Score distribution:
  1. Positive: 43 out of 46
  2. Negative: 0 out of 46
  1. 100
    Castlevania: Order of Ecclesia's gameplay and presentation make it one of the best to date, alongside Symphony of the Night and other legendary entries.
  2. Order of Ecclesia proves that the Castlevania formula is still as fun now as it was ten years ago, and the new gameplay mechanics keep things fresh and interesting. It’s a 2D action masterpiece, and absolute required playing for any DS owner.
  3. The story is top-notch, the graphics are excellent, the controls are great, and the gameplay, while difficult, is still rewarding.
  4. It likely won’t unseat Symphony of the Night as fans’ all-time fave, but its inventive gameplay, outstanding visual presentation, and haunting music—always a high point in the franchise—easily make Ecclesia as good as the series’ DS debut Dawn of Sorrow.
  5. A successful blend of the Metroidvania style of Symphony of the Night and straightforward, extremely difficult nature of older titles in the series.
  6. Games Master UK
    81
    Another brilliant adventure from Konami but only the hardiest vampire hunters need apply. [Feb 2009, p.84]
  7. Edge Magazine
    60
    It is a shame that Konami so overinflates the experience through early chores, especially as it has struck the balance between hardcore fans and casual explorers so well in the past. [Jan 2009, p.88]

See all 46 Critic Reviews

Score distribution:
  1. Positive: 22 out of 29
  2. Negative: 2 out of 29
  1. SeymourB
    Aug 8, 2009
    10
    This is by far my favorite DS and Castlevania game. My only complaint would be the ridiculous amount of time it takes to level up; you are This is by far my favorite DS and Castlevania game. My only complaint would be the ridiculous amount of time it takes to level up; you are forced to grind an awful lot to make it past the tougher challenges. And those complaining about the difficulty of the game should just try harder. Truly challenging games are rarities these days, and you're only helping to exacerbate that by complaining to developers. Once I completed the story, beat both secret areas and leveled up to 99, I was able to beat EVERY boss without even getting hit. This game is my idea of a perfect platforming title and the best $30 ever spent. Expand
  2. SteveM.
    Oct 29, 2008
    10
    This game is excellent. Really, right up there with Symphony and Dawn of Sorrow. A word to the weak: the game is hard. Despite what you may This game is excellent. Really, right up there with Symphony and Dawn of Sorrow. A word to the weak: the game is hard. Despite what you may have heard, the bosses are not unfair, and it is not a grind-fest. You simply need patience and a memory worth 30 seconds to assess their patterns and take them down, which is rewarding, to defeat such difficult bosses. Really, game reviewers are wrong to fault a game for being difficult when it is not a product of bad design. I'm so sick of challenge being interpreted as archaic design. This game is a really polished gem. Expand
  3. jasonc
    Apr 2, 2009
    10
    I brought this game recently, the actual gameplay is brilliant, not massively different from past castlevania games but then this would not I brought this game recently, the actual gameplay is brilliant, not massively different from past castlevania games but then this would not be castlevania if they changed the way it plays out too much. the game bosses are difficult...and i love it!!, a boss is called a boss because hes the big daddy at the end of the level, he's the one the other enemies look up to. this is what we loved about old school 2d scrollers, theres nothing more memorable that kick ass bosses. ok nobody likes being stumped by bosses, but there is always a way, a tactic to beat every boss, when you get it you are pleased and look forward to the next big boss!... aside from GTA:CW this is the next best DS game available, classic 2d scrolling with a few good new features and memorable kick arse bosses you wont forget in a hurry. you gotta love it. Expand
  4. Oct 11, 2010
    9
    This review contains spoilers, click expand to view. Castlevania: Order of Ecclesia is often overlooked because of its higher difficulty level. However, I would argue that this is actually one of the game's strong points. Unlike other metroidvanias such as SotN and PoR, OoE gives a challenge actually that stays consistent throughout the game, meaning that the player will never become bored with lack of combat immersion. Contrary to many other games with RPG elements, Castlevania doesn't force you to level grind in order to defeat the more difficult enemies and bosses. Instead, all you need is a little bit of patience and pattern recognition, and you'll be running through levels without taking any damage in no time. OoE also boasts a wonderful style of art, leaning toward the traditional, more Gothic and dark theme that the original Castlevanias employed over the anime style that was featured in Dawn of Sorrow and Portrait of Ruin. The enemies look sharp and crisp and Shanoa herself is very well animated. The backdrops throughout the game are also detailed and varied whilst remaining mysterious-looking and Gothic, and the new levels outside of Dracula's castle also give more variety. No longer will you be confined to the same old castle - you can now fight in locales ranging from foggy forests to cloud-piercing mountains. This new gameplay feature of locations outside of the castle may be seen by some as linear but, in reality, OoE still features the same old metroidvania gameplay of going back to old levels with new abilities to find secrets and new items; it's just that you are no longer limited to one big castle when doing this. Speaking of which, there are several secret items and glyphs to go back and retrieve at later points in the game.

    The combat system in OoE is great. Shanoa uses magical weapons called Glyphs, which function just as standard weapons from previous Castlevanias, except with new features such as Unions and mixing magic-based Glyphs with physically-based Glyphs. The combat is fluid and Shanoa is very agile; the controls are prefect whether you are double-jumping, backdashing, or even dodging an enemy's ranged attacks in the air. There are also some minor online features - shop mode and race, but only shop mode will really catch your attention.

    The story in Order of Ecclesia is pretty good, but nothing groundbreaking, but the characters themselves slightly make up for this. The music in OoE is a bit of a disappointment compared to previous music-heavy Castlevanias such as PoR and SotN, with only 1 or 2 exceptional tracks, but the overall quality is still quite good.

    The re-playability of Order of Ecclesia is excellent. Whereas the normal story generally takes about 25 hours to complete, you will spend another 25 simply hunting for all of the secret items, weapons, and glyphs, playing around in Boss Rush and Sound modes, completing the Training Hall and Large Cavern, playing Albus and hard modes and subsequently reaching level 255, and maxing out all attributes familiars.

    All-in-all Castlevania: Order of Ecclesia is an excellent game that shouldn't be ignored simply because it is harder than your average game (which, to be frank, isn't hard in the slightest). OoE is a great game for anyone looking for a side-scrolling platformer with RPG elements, and an excellent game for a Castlevania fan in particular.
    Expand
  5. Mar 16, 2014
    9
    This alongside Dawn of Sorrow is the best Castlevania game since Symphony of The Night. Its challenging difficulty makes it extra rewardingThis alongside Dawn of Sorrow is the best Castlevania game since Symphony of The Night. Its challenging difficulty makes it extra rewarding and its hack n slash gameplay is the best on the DS. And of course there's the great Metroidvania formula that makes the series so popular. Definitely worth your time. Expand
  6. Nov 20, 2011
    8
    Konami and Castlevania is like Square Enix and Final Fantasy and the new plot of this Castlevania is envelope as if it were the originalKonami and Castlevania is like Square Enix and Final Fantasy and the new plot of this Castlevania is envelope as if it were the original series. With almost the same formula of the previous but with new touches Order of Ecclsesia represent de best Castlevania in portable console this generation. Expand
  7. Don
    Jan 19, 2009
    4
    This game is a series of failures. Legibility is poor, enemies are annoying and poorly balanced or stupefyingly easy. The game complicates This game is a series of failures. Legibility is poor, enemies are annoying and poorly balanced or stupefyingly easy. The game complicates acquiring new weapons with the painfully annoying contrivance of having to 'absorb' them. Additionally, they will disappear if you don't collecting them within a few seconds. Nevermind the fact that if there are other enemies around they are impossible to collect since the absorption process takes several seconds and being hit resets this timer often resulting in the loss of the weapon. Bosses are tiresome to confront and vastly more difficult than everything else you have confront up until that point. The over-world map navigation adds nothing whatsoever to the game and is just another tiresome step in this dreary experience. The one and only thing the games has going for itself is production value. It looks and sounds decent. Expand

See all 29 User Reviews

Awards & Rankings

6
6
#6 Most Discussed DS Game of 2008
3
#3 Most Shared DS Game of 2008