• Publisher: Konami
  • Release Date: Oct 21, 2008
  • Summary: The legendary Castlevania series is back in its 3rd installment on the Nintendo DS. This time you play as a member of the Ecclesia, an organization that has sworn to defeat the evil forces of Dracula. Use the brand new Glyph attack system which has more than 100 different combinations to battle Dracula and his minions throughout 20 explorable areas. Take part in side quests and collect items to power up your character in the next great Castlevania game produced by Koji Igarashi. Castlevania: The Order of Ecclesia features intense side-scrolling action gameplay as you quest to collect elements that will help you in your quest against Dracula. Explore all-new outdoor areas from the forests to the ocean. Compete head-to-head via the Nintendo DS Wi-Fi Connection. Sell and buy items and equipment you have found while playing with other players utilizing Nintendo DS Wi-Fi Connection. Utilize multiple abilities and attacks simultaneously with the all-new Glyph attack system. Replay more than once to discover multiple endings. [Konami] Expand
Score distribution:
  1. Positive: 43 out of 46
  2. Negative: 0 out of 46
  1. It's the best game of the series since "Symphony of the Night" and those who buy it won't be sorry. This "100" is justified by the enormous quality and the care of how it was made, which is unusual to see on Nintendo DS.
  2. 100
    Castlevania: Order of Ecclesia's gameplay and presentation make it one of the best to date, alongside Symphony of the Night and other legendary entries.
  3. The best portable Castlevania yet, with a long needed change of structure and a new focus on combat.

See all 46 Critic Reviews

Score distribution:
  1. Positive: 13 out of 19
  2. Negative: 2 out of 19
  1. SeymourB
    10
    This is by far my favorite DS and Castlevania game. My only complaint would be the ridiculous amount of time it takes to level up; you are forced to grind an awful lot to make it past the tougher challenges. And those complaining about the difficulty of the game should just try harder. Truly challenging games are rarities these days, and you're only helping to exacerbate that by complaining to developers. Once I completed the story, beat both secret areas and leveled up to 99, I was able to beat EVERY boss without even getting hit. This game is my idea of a perfect platforming title and the best $30 ever spent. Expand
    • 3 of 3 users said yes
  2. JasonS
    6
    Great graphics and when it's actually playable it's fun, but I spent most of the game looking for money to buy potions because they are practically useless. The game is simply too hard. Sure, challenge is good, but there was not a single boss fight that did not take atleast 5 attempts to beat. You spend every level (which pales vastly in comparison to the complete castle) praying that there aren't any more enemies to fight because you are just going to die and have to start at the beginning. This was acceptable 17 years ago, now it is boring and tiring. Pick up Dawn of Sorrow. It is by far the best on the DS. Expand
    • 0 of 0 users said yes
  3. Dracula
    4
    I haaaaate this game. Enemies take fovever to defeat, the bosses especially take about a half hour to win assuming you never die, save points are too spaced out, you'll be wanting a health powerup every five seconds. You also have a variety of attacks and a stamina meter unlike some other entries in the series, which is a great leap in the wrong direction. The games were a little easy when you could just wip the daylights out of the bad guys, but this combat lacks that satisfaction, or any satisfaction at all for that matter. The music is also pretty boring, which is weird for a Castlevania game, and the level designs are extremely liniar. I don't have a problem with linear level designs untill I'm actually noticing it. What ever happened to "metroidvania?" One good thing I have to say is that the graphics are nice and the enemy design is very varied. The rest of the game just sucks. You have sooooo much text to read that the cutscenes actually give an accurate impression on how boring the game is. Also, the menus sometimes dont make any sense. In conclusion, take it from a hardcore SMT fan, the challenge in this game is just too unballanced. There is no sense of joy from defeating an enemy after dishing out like 8000 hits on it, or killing a boss that takes like three weeks to kill. It just sucks. It looks like half the other people who found time to share a user review feel the same, and the other half really enjoyed it, so all I can say is procede with caution. Expand
    • 1 of 5 users said yes

See all 19 User Reviews

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