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Generally favorable reviews - based on 51 Critics What's this?

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Generally favorable reviews- based on 58 Ratings

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  • Summary: Take control of two heroes, Jonathan Morris, a vampire killer and his close friend Charlotte Orlean, a girl with tremendous magical ability. Amidst the chaos of World War II, two mysterious sisters emerge, working to resurrect Dracula and David and Charlotte are all that stand in their way. Two new playable characters, each with their own unique style of play and abilities. Strategically switch between characters in the heat of the action. Call on your partner and execute Summon Attacks to decimate your enemies. Collect items, weapons and magic as you explore the castle. Explore several environments new to the series, such as the Desert, abandoned cities and more. [Konami] Expand
Score distribution:
  1. Positive: 47 out of 51
  2. Negative: 0 out of 51
  1. 100
    I'm simply astonished at the fact that Konami has created two of my favorite DS games in only a year apart from each other.
  2. A great example of what's possible on the DS, despite the fact that the game really doesn't go out of its way to utilize many of the DS' marquee technologies. The game is wonderful simply because it delivers a pure unadulterated classic Castlevania experience that looks great and plays like a dream.
  3. Portrait of Ruin provides a whole lot more of a very good thing, and Castlevania fans won't be disappointed with the results. [Jan. 2007, p.114]
  4. For hardcore gamers the addition of the second character and Wi-Fi multiplayer are two great additions that set PoR apart from other games in the series.
  5. Portrait of Ruin is a great game not because of what it does differently, but because it stays true to the familiar Castlevania design and delivers a fun, lengthy adventure.
  6. Though it may not be the best example of whip-cracking fun in Castle Dracula, it’s got a damn sight more in its favour than a great many other games out there at the moment.
  7. 60
    The core mechanics have barely changed since the days of Symphony of the Night and as we pointed out in no uncertain terms when we reviewed Dawn of Sorrow , the format is growing stale now.

See all 51 Critic Reviews

Score distribution:
  1. Positive: 10 out of 15
  2. Negative: 0 out of 15
  1. Oct 4, 2011
    It's OK, but nothing special. Too short and kind of unimaginative. The story is incredibly boring and uninteresting, so it all comes down to the gameplay and level designs. They're OK but even after 10 hours I found myself thinking "OK, when is this going to get fun?" The dual character thing feels like a gimmick, I used Charlotte about three times and played as Jonathan the rest of the time. Expand
  2. May 7, 2013
    Portrait of ruin is a tonka truck wishing it were a big-rig. It looks, smells, and acts like Castlevania, but at the core it's simply a watered down adventure game derived from more successful ventures of the same franchise. The anime art direction undermines the serious Gothic overtones that should prevail in any Castlevania entry. The characters are surface level and cliche. There is little to no innovation, nor are there any clever game play elements.

    Portrait is frustrating. Not in the sense of difficulty, or boss fights (both can be solved by simply gaining a few levels and trying again not much skill required there), but in that you find yourself meandering around lazy copy-and-paste environments filled with cheap challenges looking for the end of the dungeon so you can move on. Then, the game has the audacity to send you back through those levels on fetch quests for a fat, bald priest and a ghost with too much fashion sense.

    The game's redeeming factor, the boss encounters, save it from a score in the red, but it's not enough for me to recommend this title over others for the DS. The story is lame. The levels are lame. The action is decent. But then again, you can get incredible action, story, and levels with Order of Ecclesia, so go buy that instead.
  3. Mar 6, 2012
    At a distance Portrait of Ruin smells good. But when you give it a bite it isn't really that tasty.

    The Good: Great replay value since it's a
    long-lasting adventure (with many unlockables to go for besides a whole bunch of items); amazing soundtrack, well worthy of the tradition of Castlevania's melodies; good animation, especially in Dual Crush moves and in some boss battles.

    The Bad: Replay value is all based on doing the same things over and over; stupid dialogue, and story/plot running faster than it should; stretched rooms just to make a bigger castle.

    This new installment in the Castlevania series has the right ingredients: two different characters to switch between or to play together, a huge map to explore, many--really, many--items to get, relics to collect, side quests to solve, skills to learn and master, a superb soundtrack, and good animation/voice acting. So, after all, what's wrong with PoR? The problem is that under all this stuff rests buried a lazy production.

    The main question is about the replay value. OK, it may last for weeks or months, but what for? By unlocking some features you can play with other characters and under new difficult levelsâ

See all 15 User Reviews