• Publisher: Konami
  • Release Date: Dec 5, 2006
Metascore
85

Generally favorable reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 47 out of 51
  2. Negative: 0 out of 51
  1. 100
    I'm simply astonished at the fact that Konami has created two of my favorite DS games in only a year apart from each other.
  2. Konami delivers once again another fantastic Castlevania game that will not only please fans of the DS, but Castlevania fans as well.
  3. The consistent level of quality has never been a question with the series and the addictive nature of the gameplay always leaves you wanting more...You can bet that Portrait of Ruin will be one of my top-10, DS picks of 06.
  4. It’s just as good as Dawn of Sorrow, and has the online modes to help promote the longevity.
  5. A game that stays true to the Castlevania series. [JPN Import]
  6. While it doesn’t innovate that much, it adds just enough and gives you a more than satisfactory amount of new areas to explore to make it a worthy sequel.
  7. A great example of what's possible on the DS, despite the fact that the game really doesn't go out of its way to utilize many of the DS' marquee technologies. The game is wonderful simply because it delivers a pure unadulterated classic Castlevania experience that looks great and plays like a dream.
  8. Portrait of Ruin provides a whole lot more of a very good thing, and Castlevania fans won't be disappointed with the results. [Jan. 2007, p.114]
  9. 90
    A game that not only reaffirms the series' greatness, but is easily once of the best handheld games released this year.
  10. Putting two characters in the player’s hands proves to be an ingenious way of expanding on Castlevania’s bread-and-butter action. It’s been done before, but Portrait of Ruin’s system is particularly smooth in execution.
  11. The only thing to really rag on Portrait for is its length. Seven-ish hours is pretty short, no matter how you slice it. But, as with all the other Castlevania games, there are so many bizarre things to do once Drac's down that they totally make up for the main quest's length.
  12. Look up "video game" in the dictionary, and Castlevania: Portrait of Ruin should be pictured on the page.
  13. 90
    Easily one of the best handheld games of the year and quite possibly the best Castlevania portable title yet.
  14. If you’ve yet to play a Castlevania game, I’d recommend Dawn of Sorrow over Portrait of Ruin because it’s a more appropriate entry into the series as future games will likely not feature the portraits.
  15. In terms of action gaming on the DS, Portrait of Ruin is second to none.
  16. The best bits of the best games have been stuck together in one wonderful Castlevania cake.
  17. The gameplay manages to successfully merge the two Castlevania play styles, while retaining a firm hold on excellent design and presentation.
  18. This has to be some of the most impressive enemies you'll ever see on the DS. [Feb 2007, p.70]
  19. 89
    Even though the sequel's doesn't offer as strong an original design as the initial DS game, it's still immensely fun with a lot of legs thanks to multiple endings, additional unlockable characters, and a focus on multiplayer that, while not as awesome as it could have been, is a really solid secondary mode.
  20. A bold experiment; far from "Ruin," this Portrait is the Mona Lisa of Castlevanias. [Feb 2007, p.64]
  21. If the handheld Castlevania games are part of a long-running machine, it's well-oiled and in no danger of breaking down just yet.
  22. Predictably slick graphics, haunting tunes, challenging bosses, and pinpoint control once again make this a perfectly engrossing DS quest. [Jan. 2007, p.110]
  23. Castlevania: Portrait of Ruin tosses out the clunky touchscreen functions of the previous title and replaces it with a new dual-hero gameplay element. In the end, the game is a worthy addition to the Castlevania lineage, if only the game lasted a little longer.
  24. It has slick visuals and a more-than-memorable soundtrack. It’s too bad the whole dual-player thing wasn’t played up a bit more but it’s still an enjoyable title that’s worth a buy.
  25. This is another very solid entry into the Castlevania series, and is one of the best games of the year. But where is the innovation?
  26. 85
    As for the visual experience and the orchestral musical score, I have to say I'm impressed - more-so with the music than the graphics, though both are certainly impressive.
  27. For hardcore gamers the addition of the second character and Wi-Fi multiplayer are two great additions that set PoR apart from other games in the series.
  28. Twenty years and still pretty much the way it was the first time you laid the smack down on flying medusa heads and shambling mummies. [Jan. 2007, p.77]
  29. 85
    Overall, this is a Metroidvania game. Get it if you like Metroidvania games. Otherwise, find something else to do with your time. This game does well for what it is, and does not stray even an inch outside.
  30. The game keeps up a great pace and maintains a steady stream of new enemies and new swords, maces, whips, and magic spells to kill them with.
User Score
8.3

Generally favorable reviews- based on 72 Ratings

User score distribution:
  1. Positive: 12 out of 17
  2. Negative: 0 out of 17
  1. Mar 6, 2012
    5
    At a distance Portrait of Ruin smells good. But when you give it a bite it isn't really that tasty.

    The Good: Great replay value since it's a
    At a distance Portrait of Ruin smells good. But when you give it a bite it isn't really that tasty.

    The Good: Great replay value since it's a long-lasting adventure (with many unlockables to go for besides a whole bunch of items); amazing soundtrack, well worthy of the tradition of Castlevania's melodies; good animation, especially in Dual Crush moves and in some boss battles.

    The Bad: Replay value is all based on doing the same things over and over; stupid dialogue, and story/plot running faster than it should; stretched rooms just to make a bigger castle.

    This new installment in the Castlevania series has the right ingredients: two different characters to switch between or to play together, a huge map to explore, many--really, many--items to get, relics to collect, side quests to solve, skills to learn and master, a superb soundtrack, and good animation/voice acting. So, after all, what's wrong with PoR? The problem is that under all this stuff rests buried a lazy production.

    The main question is about the replay value. OK, it may last for weeks or months, but what for? By unlocking some features you can play with other characters and under new difficult levelsâ
    Full Review »
  2. Oct 4, 2011
    6
    It's OK, but nothing special. Too short and kind of unimaginative. The story is incredibly boring and uninteresting, so it all comes down toIt's OK, but nothing special. Too short and kind of unimaginative. The story is incredibly boring and uninteresting, so it all comes down to the gameplay and level designs. They're OK but even after 10 hours I found myself thinking "OK, when is this going to get fun?" The dual character thing feels like a gimmick, I used Charlotte about three times and played as Jonathan the rest of the time. Full Review »
  3. TracyC.
    Mar 28, 2007
    6
    I was a fan of the way old school Castlevania games and decided to pick this up for my DS. It lasted about 10 hours or less before I finally I was a fan of the way old school Castlevania games and decided to pick this up for my DS. It lasted about 10 hours or less before I finally admitted to myself it was boring. I just did not enjoy it and it did not pull me in. Full Review »