It’s great to see that well-made games that are entirely capable of kicking our asses can still be made and here’s to another 20 years of Contra-ing to come... hopefully.
Contra 4 is definitely one of the best games available, in starting I got scared that this game was too hard and needs to practice a lot, but while I playing 2-3 times it seems too easy. I have completed many challenges in easy, moderate & hard levels. But I liked moderate level because it is easy too play with fun. The graphics & music are appreciable. The graphics are very smoothly created. The guitar sound at the end of stages gives you a good feeling of accomplishment and music is too much rocking. Actually the game is not difficult if we play with concentration and focus. I still enjoy playing this game. It's just so enjoyable.
I cannot say I grew up with contra since I was born into the 90s collect-a-thon games, even still this game is one of my favorite on the DS. This was my first contra game and I believe it is the best to start with because it gives you an easy mode (which is not easy the first time...). The game is difficult and probably the most difficult game on the DS, but it's the good kind of difficult. It rewards you for mastering it, and the controls are solid. You will need to master every side of them. After that, it's just run n gun. The fantastic part is that there is a 2 player mode as well, which non of the other similar games on the DS have. The graphics are smooth with a lot of attention to detail. I remember stopping and looking through a random broken window in one of the stages and finding a fully detailed office when they could've just added a grey background.
This game is absolutely not for everybody. Most gamers brought up on the cushy, forgiving action games of the last decade will probably feel like somebody slapped them in the face the first time they play it. But for the right sort of person, that slap in the face is exactly what they’ve been craving. Contra 4 presents some of the best, most hardcore run-and-gun shooting action on the DS, and is a breath of fresh, alien-blood-scented air for the system, and gaming in general.
Any fan of the series will be more than happy with their experience and I can easily say that as a fan myself, I'm quite pleased. The developers have done a wonderful job in providing a title that lives up to the Contra name.
Developer WayForward has delivered what Konami of Japan was largely too afraid to give us: a straight-up, balls-to-the-wall, classic-feeling Contra. [Holiday 2007, p.86]
Is there any need, on vertically scrolling levels, for your character to die when they touch the bottom of the screen, despite the fact you know there are platforms there? Do bosses have to seem impossible, and then prove tedious when their patterns have been learned? [Jan 2008, p.89]
On Easy mode, this game is not too hard to complete. I'm happy to see this title, which is not for babies, so those who find it difficult, just begin practising.
I've finished all challenges and bonus content really worth playing it!
Great 2D graphics with a pinch of 3D, rocking music and a memorable 20-th anniversary for my childhood's favorite NES game.
One thing in this game is that you can't save the game. You either beat it, or you begin back at the start. The game is HARD, even with the extra lives and powered-up weapons in the easy mode. While good reflexes and skills will give you a leg up, practice and memorization are also important if you hope to keep enough lives to get to the next area. Expect hours and hours of play and practice to be able to get anywhere in the game.
The game does make good use of both screen, you can move between them with the new vertical grappling hook, and threats come from all directions. It's a challenge simply to keep your eye on all the places that an enemy could be coming from. Other than the vertical-based gameplay though, there isn't any touch-screen implementation, and the graphics are nice but unspectacular.
All contra games are good but this one is the **** is very fun playing it and it is also addicting as well.I must say this,this is far the best DS game I've ever played.
The frustrating and extreme difficulty is one of the main reasons i don't give this game a higher score. I understand that challenge should be part of videogames and it ads replay value, but when developers take difficulty and raise it to the extreme and insane level, there's not much to enjoy. Dying each minute is not funny at all, even if you are a skilled player and even if you finished most of the main contra games (like myself), even if you are a hardcore gamer you will suffer and you will find this game almost impossible. It would have been better if they let you choose more continues or at least a saving system. The easy mode is too easy and the normal mode is too hard.
Other than extreme challenge, Contra 4 is great, the graphics and the music are very enjoyable and the gameplay is good and fluid, just like a true 2D sidescroller should be. The content of the game is very good and the whole 9 stages are long and insanely hard, and the replay value is awesome. The screen is not very precise, both screens are not well designed together and it ads confusion to the gameplay, and you can notice more of that in the vertical scrolling levels. The music and sound were very improved and the guitar sound at the end of stages gives you a good feeling of accomplishment. At the end of the day Contra 4 is one of the hardest games i have ever played in my life, but a very good one.
Too trial and telegraph even for Contra, but one playthrough unlocks the more accessible mission mode- a collection of short runs and challenges- and playable roms for both original NES titles. A hard to beat package, despite the main content's simon-says approach to difficulty.
SummaryContra 4 takes place two years after "Contra III: The Alien Wars," first released on the Super Nintendo in 1992. Heroes Bill and Lance again must team up to take down an oncoming alien invasion and its leader, Black Viper. Contra 4 features the same style of 2D side-scrolling gameplay that established the series 20 years ago. Players com...