- Summary: In Crash of the Titans, players fight a nefarious plot hatched by Crash's arch nemeses Neo and Nina Cortex to mutate the local creatures into titanic abominations. Using Crash's legendary mix of outrageous antics and daredevil bravado, players "hijack" enemies to take control of their action and use their fearsome powers against all manner of enemies. "Jack to Attack!" – Control, play and battle as 15 enemies, including titanic creatures such as Scorporilla, Ratcicle, Magamadon and Shellephant. While in control of a monster players can throw toxic stink bombs, call lightning down from the sky, fire lasers beams from their eyes or even impale enemies with a massive scorpion tail - use all of the creatures' special abilities to defeat Neo and Nina Cortex. Crash now has a powerful acrobatic fighting system that includes punches and flying kicks, multiple attacks and special counter moves. Players can power-up skills to unlock new attacks and blazing combos. Crash can now interact with his world in totally new ways. Players can wall-run, swing from ropes and flip off springboards – Crash can even toss Aku Aku on the ground to surf, skate, grind and shred. At any point in the game, a second player can join in the fun and play as Carbon-Crash to help unleash total chaos. In a totally innovative twist to co-op action gaming, Crash can even jack Carbon-Crash (or vice versa) for some hysterical Crash "jacked"-Crash mayhem. [Sierra Entertainment]… Expand
Positive: 2 out of 2
Mixed: 0 out of 2
Negative: 0 out of 2
SimonG.Oct 12, 2007Animations and controls are a bit to stiff to my likings (it feel like Crash is
Dec 7, 2013As a Crash Bandicoot fan, I was totally shocked to see that he was given a complete reboot, and a strange one at that. In an attempt to welcome a change in my favorite IP, I gave the DS version a go since I heard it was the superior version. I was pleased to see that the gameplay in this version wasn't totally different from the PS1 games, though it did have some differences. The goal to collect the crystal at the end of the level still exists, but added to it is Crash's ability to fight in beat-em-up style as well as the Titans. I thought this as a good edition, though Crash felt stiff to control, even more so the Titans. Though there's only 8 levels total, the replay value is still there with the option to break crates and find tiki masks.
The presentation for the most part is good for the DS. The graphics are well done and animated with good use of color. The music is mostly unmemorable, except the theme for the jungle level in the first world, but that's it. Added to this is annoying voice-acting, terribly forced jokes and puns, and stupid sound bits such as Crash farting as he jumps.
The story of the game features the same characters from past games, but they're completely redone, mostly for the worst. Crash has gone from a cool, insanely fun hero to a stupid, insanely annoying idiot. Cortex has gone from a fun, memorable villain to a walking, pathetic bag of jokes. The rest of the characters aren't much better with the exception of Nina. Instead of being creepy and strange, now she's the same but with a better design and diabolical character. She's the only improvement.
Throughout playing this game, I couldn't help but feel I was playing a satire of Crash Bandicoot rather than a reboot. Everything good I've mentioned about this game eventually wears off and then I'm left only with something that's trying to be Crash Bandicoot, yet, at the same time, isn't trying at all. I respect the effort, but I just can't help but ask, "Why?" as I play this game.… Expand