Mixed or average reviews - based on 18 Critics

Critic score distribution:
  1. Positive: 1 out of 18
  2. Negative: 6 out of 18
  1. 75
    A total immersion experience, Deep Labyrinth exceeds my expectations as a gamer in terms of providing a locations in which I can take on numerous beasts, explore diverse and detailed locations and simply dive into a level of adventure and fun that seems vacant in many games appearing on the market.
  2. This is one of those games you either love or hate. We're perfectly happy with the story, graphics and simple gameplay Labyrinth offers, especially since there's nothing else like it on the DS, but casuals will probably downright despise the game.
  3. Fans of portable dungeon crawlers with touch-screen interaction, rejoice. This is the game you have been waiting for.
  4. 65
    The control is a bit too clunky (especially when trying to move and turn at the same time), the stylus input isn’t as tight as it could be, but the overall RPG experience is there.
  5. 65
    It's like a faster, more fluid "King's Field," all the way down to the ugly, 3DO-quality graphics -- not everyone's cup of mead, to be certain, but still a satisfying first-person hack-n-slash for those who prefer to take their treasure-hunting on the go.
  6. This 3D role-playing game lets you explore many mazelike levels through the eyes of a sword-wielding hero, but crawling through its corridors often isn't much fun.
  7. The everything-and-the-kitchen-sink approach attempts to overshadow the lack of depth in Deep Labyrinth, but it can’t escape from its own repetitiveness. While we may be misdirected temporarily, we soon find ourselves back on the well-beaten path.
  8. There is plenty of replayability, if you like the basic game, but that's where we get back to the duality - some will love Deep Labyrinth and others will hate it.
  9. When it comes to game design, however, Deep Labyrinth flounders in a sea of linear progression through bland stages full of brain-dead enemies. [Oct. 2006, p.87]
  10. 60
    For a game that's humble and not especially innovative, Deep Labyrinth is a title that, strangely, really feels like it belongs on the Nintendo DS. It's a little different and takes a few risks that don't pay off, but it ends up being a successful game in its genre.
  11. The stories for both are absolute garbage, but the smooth 3D engine is pretty impressive on the tiny hand held.
  12. Despite quaint touches, this is cumbersome and wholly unoriginal. We didn't come here to get the mick taken out of us by talking mice, you know. [Nov 2006, p.71]
  13. 48
    Deep Labyrinth is every generic action-RPG you've ever played overlaid with what is quite possibly one of the worst control schemes in any DS game.
  14. But a clumsy game/ And terrible visuals/ Drag this down, way down.
  15. On balance, its lack of ambition is supported only by a very basic underlying solidity in its execution: too weak to tackle bigger monsters, but strong enough to soldier on with some perseverance. [Nov 2006, p.89]
  16. The gameplay mixes first-person action with a rune-drawing-like spellcasting mechanic similiar to "Lost Magic", but every aspect is unresponsive, sluggish, and repetitive. [Oct. 2006, p.114]
  17. 40
    "King's Field" was a slow, clumsy, fairly-boring-to-look-at first-person hack-and-slasher with a legendarily lousy framerate. Deep Labyrinth is all of those too, except that its framerate isn't bad enough to pass into legend.
  18. Wow, is Deep labyrinth ever boring. [Sept. 2006, p.106]

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