• Summary: Joker is the first game in the series to have online play, via Nintendo Wi-Fi. The battle system is similar to previous Dragon Quest Monsters games. The player has three monsters in a party which can be given direct orders or set to one of 4 AI settings. A player's main character does not directly participate in battles with the exception of using items when directed as such. The sole method of encountering enemies is to run into them on the overworld. Expand
Score distribution:
  1. Positive: 19 out of 30
  2. Negative: 0 out of 30
  1. It's awesome. Joker features the same style of RPG-lite storyline and team-based combat from the earlier "Monsters" games, only everything here has been prettied up. [Dec 2007, p.62]
  2. This is a game that people are going to really enjoy if they can get into it, but Joker does a player no favors when it comes to helping you get into the game.
  3. A welcome twist on the Pokemon formula, but only an English translation will really uncover the game's possible depths. For now, it's fun and a joy to look at. [Mar 2007, p.75]

See all 30 Critic Reviews

Score distribution:
  1. Positive: 8 out of 10
  2. Negative: 0 out of 10
  1. MattM.
    10
    This is the best RPG on the DS to date, everything from the original with stunnign graphics.
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  2. DavidTheBaka
    10
    DQM:J was a great game! The graphics are nice, and if you think that they are a Dragon Ball Z rip-off, it may surprise you to learn that the same guy who drew DBZ also drew this game. The sound is alright, considering there have only been a handful of games (all of them final fantasy) that I consider to have good sound (IE, Final Fantasy VI Advance has some pretty awesome music. You rock Nobuo Uematsu!) The story is short but sweet, and enjoyable. The battle system is one of the best non-Final Fantasy battle systems I have experienced. The fact that you can attack AND use items in the same turn is very nice, compared to some OTHER games. The out of battle movement system is very awkward, and there is a lot of moving around (Seed of Skill hunting...). There is a huge amount of level grinding required, and the only game that REQUIRES you to level grind more than this game is Final Fantasy X (And I have the US version. I pity the guys who have the International version. Dark Aeons.) The wi-fi feature is nice, but beware: you will probably end up fighting all level 99 monsters. The most annoying part of level grinding is that in order to get 2.5 minutes in the metel menagarie, which contains the highest exp monsters available is that you have to do the Madame Rummy Challenge each time; kill (from 15-24, it increases each time you attempt the challenge) slimes in 5 minutes. Really frustrating, that is. Synthesizing is about the worst thing you can do to a game. Honestly, it's okay to change synthesizing to breeding, and make it teen rating, it's only a three year difference in audience... Anyway, some monsters are + rating, some are - rating, and some are ± rating (o.O). You can synthesize a + with a -, a + with a ±, and a - with a ±. When you synthesize, you lose the two original monsters. the amount of skill points both monsters have in one skill category are averaged and the new monster has the averaged amount. if a monster has the skill slimer with 90 points in it, and the other monster doesn't have the skill slimer, then new monster will/might have slimer with 45 points in it. after the monsters synthesize, the new monster can have up to three skill sets. it can choose from any that the parents have, any from that monster species usually has, and any upgraded skills. upgraded skill rock. Attack Boost III is awesome. Monsters also have some "odd" (that's the polite way of saying it) ranking system which ranges from F,E,D,C,B,A,S, and X. There are 15 X monsters. Expand
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  3. JasonH.
    6
    I am a HUGE fan of the other dragon warrior monster games... this one... not so much. The other games had randomly generated worlds, a MUCH better "synthesizing" feature (it was actually breeding) and about 150 more monsters (with only 2 color overs that I can think of). Now, I'll talk about each of these points. The lack of randomly generated worlds leaves you with a measly 7 islands to explore. The only rare monsters are metal monsters, and are always found with other monsters on the field (since you actually SEE the monster wandering around before you attack it) Thus, the variety of monsters that you can actually scout seems very limited. Now, synthesizing was introduced to this game, perhaps because breeding was not PG enough... At any rate, it provides a much poorer system of attaining monsters. The previous DWM games had two monsters pair up, one of them had a pedigree, and from that, you obtained a new monster. In this game, there is no pedigree, the monsters fuse together, and the player is provided with three choices. Now, this would not be so crappy if there were no ranking system. Every monster is given a rank from F to A, and thus, in every monster catagory, there are generic F, E, D, C, B, and A monsters. If you breed a rank B dragon with a rank F slime, you'll either get a rank B generic dragon, a rank F generic slime, or some random third option that I think is a demon. Also, a lot of the past breeding combos have been scrapped in favor of things that honestly just don't make any sense. The fact that there are only 200 monster, 42 generic monsters, and what seems like 100 color overs makes the game's monster variety very limited. The last point would be that of a lack of monsters. There are SO MANY COLOR OVERS, gamer beware! The worst part I think, is that the truly authentic monsters are now nigh impossible to get. Metalies pretty much can only be scouted with a 1% chance every time, and now synthesizing may depend on the monster's grandparents. Furthermore, awesome monsters like rainhawk, watabuo, and orochi have mysteriously dissapeared in favor of lame subsitutes like spitnik and a chainine. In fact, three monster catagories no longer exist: water, birds, and legendaries. Thus, the would be water and bird monsters are all crammed into a "nature" catagorie, whilst the legendaries are degraded down into demons, zombies and w/e else. I'm one of those guys that likes to see the world expand in sequals. This is why I was so dissapointed in DQM. Less monsters, less exploring, and absolutely nothing to do after completion of entire game (DWM2 had contests, and keys to get). Sure there's better graphics, and yes there may be internet features (though this feature seems to be on hold) but the point is, it lost a lot of it's charm, and what made the previous games so fun. Expand
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