Feel the Magic: XY/XX DS

  • Publisher: Sega
  • Release Date: Nov 16, 2004
Metascore
75

Generally favorable reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 33 out of 55
  2. Negative: 1 out of 55
Buy On
  1. If you are a big fan of mini-games, you're planning on buying a bunch of games this month along with your DS, and would like to pretend that you actually have a girlfriend... then I suggest you go pick up a copy of Feel the Magic: XY/XX.
  2. 72
    The main criticism though is that there simply isn't enough of it. You almost get the impression that Sonic Team ran out of ideas toward the end, so they repeated some of the boss battles again and then went home.
  3. 70
    It's so darn stylish and such a great demonstration of the DS hardware. Unfortunately, it's over long before I want it to be, and there's not enough to keep me coming back to it after a few more rounds with it.
  4. Cheat Code Central
    70
    FTM is no cakewalk. It's challenging and demented but addictive. For a change of pace this game is exactly the sort of game you can pop in, have fun and laugh at the stupid stunts and storyline.
  5. It's so obviously a lot of good games. And we're feeling a degree of magic. But in the end Feel the Magic isn't quite enough to sate us.
  6. A lot like other quirky Sega titles like "Space Channel Five" and "Samba de Amigo" in that it’s a lot of fun to play and has an outlandish charm to it, but once you’re done, there isn’t much left to do with the game.
  7. 70
    While some of the mini-games are curiously compelling—one had us actually blowing into the NDS microphone to snuff out a series of marching candles that were about to set a group of people on fire—there's no reason to ever play it again once the LSD wears off.
  8. games(TM)
    70
    This represents an unusual and attention-grabbing way for Sonic Team and Sega to make their entrances on a new platform and will succeed among the initial batch of launch games. [Jan 2005, p.121]
  9. GMR Magazine
    70
    A complete aesthetic and mechanical package. [Feb 2005, p.112]
  10. AceGamez
    70
    This is definitely a title to show off to your mates - however, while it is easily one of the most original games I've seen in a while, I don't think it is the best the DS is capable of. It's a barrel load of love and laughs but I just know there's better to come!
  11. Sure, the game places plenty of emphasis on the DS’s touch screen gimmick, but at least it executes it well. If you’re looking for a fun and lighthearted game to keep you busy, look no further than this game.
  12. Buy it for its offbeat originality, and ponder the possibilities once developers really understand that there’s more to the DS than a little plastic pointer.
  13. Trouble is, most of the minigames aren’t entertaining on an individual basis; the enjoyment resides in not knowing what is coming next. While it lasts.
  14. It's doubtful you'll endlessly return past the few hours necessary to beat the game, but for now it remains both a welcome introduction to a new system and its own unique and rewarding experience.
  15. 60
    An amusing and often times funny diversion with a lot of cool ideas, but ultimately falls flat as a game. It’s a pretty bold experiment coming from the increasingly-staid House that Sonic built, but one that leaves us feeling passionless.
  16. A great game? No, but the game did have some neat ideas and a few interesting mini-games.
  17. You'll work your way through all the minigames quickly, but you'll have a smile on your face for the duration.
  18. It has some shortcomings and will very nearly frustrate as much as it delights.
  19. Completed mini-games can be played individually with increasing difficulty, but there is little long-term appeal once the delightfully barmy story has finished.
  20. 60
    It is good to see such a wacky game being released out of Japan, it just isn't as good as we wanted it to be.
  21. 50
    It's fun, perhaps, but fun in ways that are so odd that it's hard to say whether any given player will get the joke.

Awards & Rankings

2
4
#4 Most Discussed DS Game of 2004
2
#2 Most Shared DS Game of 2004
User Score
8.1

Generally favorable reviews- based on 18 Ratings

User score distribution:
  1. Positive: 7 out of 11
  2. Negative: 1 out of 11
  1. Sep 29, 2013
    6
    As one of the earlier DS titles, it's very unpolished compared to later games, but it works well as a mini game collection with a quirky plot.As one of the earlier DS titles, it's very unpolished compared to later games, but it works well as a mini game collection with a quirky plot. Some of the games, like the DDR copy, had such unforgivably poor controls that they had to be skipped. This is a game I'm glad I only paid a couple bucks for. I will say that the silhouette art style works really well for this game, especially to project who you want to be, as well as the girl. The story also ends with a pretty good and under-recognized Aesop.
    Art: 8
    Music: 8
    Story: 7
    Gameplay: 5
    Full Review »
  2. Feb 16, 2013
    7
    The games many simple yet well designed mini games, as well as dating story line that is quite interesing, this game is a really good early dsThe games many simple yet well designed mini games, as well as dating story line that is quite interesing, this game is a really good early ds game that, while short and not necessarily difficult, has alot of replayability, and good gameplay. i have fond memories of this game in the early ds days. Full Review »
  3. DebbieT.
    May 14, 2007
    2
    Short and dull. This game's "novelties" are tapping frantically at the screen and tracing over lines. No thinking required. The graphics Short and dull. This game's "novelties" are tapping frantically at the screen and tracing over lines. No thinking required. The graphics are good in a stylised kind of way. That's all I can say for it. Full Review »