This game is absolutely wonderful. I cannot recommend it highly enough. Its premise is simple, as well as the gameplay, but it's all brought together in a way that's surprisingly complex.
Truly an enjoyable game. Yes, it is mostly mini-games and simple card battling, and a lot of the game may seem childish, but it proves to be a fun time, especially for Final Fantasy fanatics who will appreciate all the of character references and song throwbacks.
One of the greatest late Square Enix games. A combination of great design of mini games taking advantage of the NDS stylus, beautiful art and a great mix between card combat and RPG makes this game an absolute must for the NDS collection.
The single player component in Chocobo Tales is roughly 10 hours long, so while it won't keep you busy for a month, the game's pure fun factor is just enough to make it worth a purchase.
The pretty basic minigames are bland, and the worst, such as Pot Luck, are based on blind, dumb chance. So are the best, sadly. They’re fun with four people, but what isn’t? [June 2007, p.92]
Nice Graphic and soundtrack. Pop-up duel is the best part of this game, even some **** microgames can be ignore. Similar to Mario Party but with great story and art
Sure, it's a bit childish, but it's honestly one of the best RPGs I've played in quite some time, and infinitely better than the FF3 remake. It's simple, but the card mechanic is unique and refreshing, and it's just the right length to boot. Cute, but certainly the finest 7th gen. FF in my opinion, and the only RPG I've played which tops it is the 3DS's Bravely Default.
The graphic and general feeling are so inspired and unique. I liked the mini games more than the card battles, some of them are real fun! Good music as every ff games and the chocobos are just cute.
It's OK if you didn't remember to bring any other cartriges with you. You'd think a card-based fighting game with a collection of other minigames would be the ultimate way to entertain yourself, with a variety of fun things to do. And you would be wrong, because mostly what you'll do is grind your way through minigames you dislike to get the cards you need to play the part of the game you really wish you were playing. If this game were made new today, you'd just be prompted to make a $129 microtransaction to unlock all of the cards and skip the minigames altogether.
The popup fight card game is fun, with just enough strategy to be interesting, just enough time to make decisions, and just enough randomness that you don't feel overwhelmed. Unfortunately, to get good cards, you need to play minigames. And the minigames are, well, not fun. How many different variations on whack-a-mole can you imagine? What if you also mix in some hidden-item-search and puzzles? It's every boring minigame you've ever said "no thanks" to, lovingly animated with extremely cute chocobo graphics. Yeah the art is great.
Saying "well they're for children" does not excuse boring games. Any kid who can play this fairly complex card game and enjoy it is going to be just as annoyed as I was with these stupid minigames. There I said it. Sorry. It's just not that great.
Summary(Also known as "Chocobo and the Magic Picture Book") Final Fantasy Fables: Chocobo Tales begins with the Final Fantasy black magician bringing a picture book onto the Chocobo farm. This book is home to the great devil Bebuzu, and it sucks the entire farm into its pages. Chocobo embarks on an adventure with the white and black magicians ...