Dec 19, 2010So indebted is dev studio Matrix to the old ways that it seems to have granted a free pass to the old problems. Quest signposting is buried in unclear dialogue snippets, bosses are beaten through trial and error, and grinding is rife. [Dec 2010, p.99]
Mixed or average reviews- based on 33 Ratings
Jan 19, 2012This is one of those games I wanted to like so much, but it just couldn't live up to its potential. I'd just come off an invigorating Etrian Odyssey binge, and I wanted another game where you get to customize your characters with class/skill levels and gear and whatnot. And it really does sound promising. You have a team of four heroes who can constantly switch classes in order to learn new skills and become even more powerful as time goes on. There is a pretty huge catch, though: rarely do you control all four at one time until close to the end of the game. This led to frustrating sequence after frustrating sequence as every time I felt I had characters that complemented each other well, one of them would bugger off and leave me with just one character plus a worthless TEMPORARY one. And don't get me started on the gems. Oh, the gems...because if you want to level up your classes, you better be memorizing what gems are showing up where when you fight, because otherwise you can't learn new skills at all without them. These two things combined with a very limited inventory system that punished you on boss fights for not looking at a FAQ beforehand were enough to kill my enjoyment of the game. The music was fine, the graphics looked good, the plot...was a Squeenix story, I guess. I just wanted a fun game to play, and I didn't get one.… Full Review »
Aug 16, 2011The 4 Heroes of Light is everything you love about old school RPGs, requiring a lot of exploring with a just-big-enough world to explore and a hint of guidance. It comes wrapped in a deceptively cute aesthetic, with lush, painterly graphics which I hope to see more of from Square.… Full Review »
Nov 6, 2010This game is not like modern day games whereby it is easy to move through a dungeon.
This game has complicated dungeons whereby the maps are huge and it is hard to move through them.
The crown system in this game, is truly remarkable as players can try to use many different jobs rather than sticking to one throughout the whole game which many games have these days.
The graphics of this game is quite appealing too, although some of the major towns and cities are abit messy. For example, players of the game should know the town of Urbeth, which is very messy (the shops are all spread out).
However, the point where monsters level up as you level up, I feel, is one of the best gifts of this game. This function is not only rarely seen in such games, but is also a function that people can appreciate and not get bored of. Reason being is that players need to grind at certain points of the game. If the monsters levels are not boosted, grinding would be very hard. This function thus enables players to grind easier. However, one thing that I don't like is the lack of space to hold items. (A total of sixty items for four characters; that's pretty little).… Full Review »