• Publisher: Nintendo
  • Release Date: Feb 16, 2009
Fire Emblem: Shadow Dragon Image
  • Summary: Fire Emblem returns to its roots with a total overhaul of an NES classic never before released in America. New features include touch-screen controls, multiple save options and easy-to-follow tutorial chapters that shed new light on Marth's story. New players can jump into the action, even if they've never played a Fire Emblem game before. Medeus, the king of the dragonkin, has been revived and is forming an alliance with a fearsome sorcerer named Gharnef. Together, they threaten to the throw the entire continent of Archanea back to an age of chaos and war. Now, it's up to young Prince Marth and his small band of loyal followers to rise up and rally all those left in the land to make one last desperate push to free Archanea from the tyranny of the Shadow Dragon. How to progress through the game: Fire Emblem: Shadow Dragon is a turn-based strategy game with a fantasy setting. Players alternate turns with opponents, moving their pieces (units) and attacking enemy units on the battlefield. There are dozens of units and different weapons and magic spells, each with its own strategic benefits-high-flying Pegasus knights move effortlessly over varied terrain, fast-moving mounted cavaliers can use swords and lances, unarmed curates use healing staves to mend the wounds of other units and so on. [Nintendo] Expand
Score distribution:
  1. Positive: 37 out of 42
  2. Negative: 0 out of 42
  1. Fire Emblem's DS debut has been a long time coming but it's unquestionably worth the wait. Shadow Dragon provides astonishingly compulsive turn-based action.
  2. Series veterans will recognize the familiar play style of the previous installments and jump right into the story, as a tutorial helps newcomers learn the basics. Because of these changes, Fire Emblem: Shadow Dragon is the gem of the series and a must play for DS owners.
  3. Despite its shortcomings, Shadow Dragon lives up to the franchise by offering deep characters, an incredibly diverse cast of characters, a lengthy and engaging campaign, challenging gameplay and for the first time, online multiplayer.

See all 42 Critic Reviews

Score distribution:
  1. Positive: 8 out of 14
  2. Negative: 4 out of 14
  1. hondo
    10
    Amazing game, pivotal game elements of characters dying makes it truly feel like a war game, they don't just faint or some crap, if you let your guys die, they DIE, so suit them up with what you need, and play smart, or you'll lose your characters, which the game does a brilliant job of getting you attached to. Expand
    • 1 of 1 users said yes
  2. OmanL
    6
    I seriously struggled to finish this game, and not because of it's difficulty. It's the least accomplished and least-rewarding Fire Emblem Gmae that's been released outside of Japan. In fairness to it, it is a remake, but paying full price for it isn't really worth it. The first problem is the story. It's virtually non-existant. No events or sequences between chapters, just a "we won" speach and a map-screen intro to the next battle before you're put in the scene. The characters are one-dimensional- they barely even talk more than once and there's next to none character development, even with the main characters. The history of the continent is extremely vague and enemy units are stupid and annoying. You'll virtually never have to take defensive measures unlike in Sacred Stones when you're batting off swarms of monsters or in Radiant Dawn where you're fighting soldiers roughly as strong as yours. The reclass system further devalues each unit's character. It makes having specialized units essentially useless. In this game you may as well have a few main-characters with customizable faceless units that you can reclass or reproduce for every battle. Pah. The gameplay is solid though- same old fire emblem formula, an interesting unit addition, the balastician, and territorial battle is more important. However, things like the magic and weapon triangle are left out as are the rescue and move after action options. The graphics are somewhat charmless. Criticals are unspectacular and the physical fighting is dull. The magic animations are good, as are the maps and drawings. A decent soundtrack too. They should go for more charming graphics as opposed to realistic ones in the future, for the handheld games that is. As a normal game I'd give it a seven but as a Fire Emblem it only just deserves a five. If Intelligent Systems are going to re-release remakes of that calliber then they're going to have to do it for less than full price or with more than one remake included in the game. Expand
    • 0 of 1 users said yes
  3. FredJ
    1
    What have thye done to you Fire Emblem? As a remake of the first FE game, I expected a lot. I've been playing FE since it came out in the US and have gone out of my way to paly many of the Japanese only games like FE6. This, however, is an abomination. There are NO support conversations, NO character depth, NO sense of a Fire Emblem game. What made FE unique was the personalities of the characters, the bond you built with them that made you WANT to keep them alive. Take that away and you get discarable troops wish you merely use as bait. The beautiful 2D portraits are gone, replaced by clunky and ugly 3D. 3D combat cutscenes would have been nice, but they screwed that up too. Every class pretty much has the same attack, compared to the different animations of previous games. Long story short for a traditional FE fan this game sucks Expand
    • 0 of 0 users said yes

See all 14 User Reviews

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