The fossil-cleaning mechanic is fun and the battles are decent enough, so if you love dinsoaurs - or just want more Fossil Fighting - this game will likely not dissappoint. Otherwise, you'd do well to save your money for an actual Pokemon or Dragon Quest game.
One of. if not THE best DS games I ever played growing up! Granted, I've never even played the original, as this is the one I got back then, but I bet I would consider this game an improved sequel if I had! Among the likes of The Legendary Starfy and Kirby Super Star Ultra, this game was a part of my childhood. As an avid fan of the Prehistoric wildlife who once dreamed of being a paleontologist as a kid, this game was essentially made for me!
Now if only I hadn't lost the cartridge when I lent it to someone I knew in the past...
For kids with a serious dinosaur affectation, playing Fossil Fighters: Champions will feel like discovering a buried treasure, and there's something to be said for a monster fighting RPG that doesn't require the same time commitment as the Pokemon games. For everyone else though, there are better monster battling RPGs out there, published by the same company, and once you've played them it's hard to see imitators, even ones with dinosaurs, in the same light.
Fossil Fighters: Champions is too derivative and too stuck on the source material to really stand out. Instead of bringing us something clever and entertaining, we're instead saddled with what feels like leftovers from the first game.
personally, I think this is the best DS game of 2011. This perfect game has everything the first one should have had, cell shaded graphics, wi-fi compatability, beautiful dig sites, and animated cutscenes. There is a slew of new vivosaurs to play with, and at least 60 are new, bringing the total to over 160 vivosaurs. There is also a amazing new feature called Super Revivals. Along the way to becoming the Champion of the Caliosteo Islands, you may dig up wondorus fossil rocks. If you clean these sucessfully, then you will be rewarded with a silver fossil rock which can come in 4 forms, a head, a body, a arm, and a leg. each one can raise any vivosaur's stats and change its color into something beautiful or just plain awesome! There are also miraculous fossil rocks, which can change a certain vivosaur's form completely and turn it into a god-like creature with extrodinary powers. The fossils contain a gold head fossil and when used on certain vivosaurs (mostly all the really famous ones like anyklosaurus and stegosaurus and T rex.) The game will give you a hint as to who can super evolve, it will say "A super evolver may emerge!" if the vivosaur is compatable with a gold head fossil. If the vivosaur cannot super evolve, it will say "Something might happen!" If you do choose to use it on the vivosaur anyways, then its form will not change but its HP and another random stat will go up, but not by much. Another feature is the addition of curious and giant fossil rocks. Curious fossil rocks are double sided, which means that the hero will have to flip the fossil rock over to clean the other side in order to get enough points for a sucessfull cleaning. Giant fossil rocks are what their name says, GIANT! It is usually hard to clean one by yourself but there is a building which can let you and up to 3 other people clean a fossil rock cooperatively. You can still clean one alone though but unless you have more new features such as the time plus, which adds 30 second more of cleaning to the 90 second clock, then you can clean the whole thing, but it takes about 4-5 time plus' to pull this off. There are also break points on ceratin fossil rocks, such as normal ones and three segmented fossil rocks.They can break off large chunks of fossil rock and add a good 30 points to a sucessfull cleaning, which could mean the difference between sucess and failure. There are also items called busterprobes that can seek them out for you, but they are pricey and it is funner to find the break points by yourself. The battle system has also been updated, along with all the vivosaur sprites. The battle system now has 6 spaces instead of 4 like the original had. In the first Fossil Fighters there was 1 Attack Zone, 2 Support zones, and 1 Escape Zone. In FFC, there are 3 Attack Zones, and 3 Support Zones and no Escape Zone. The EZ was a hideaway spot for weakened vivosaurs in the past but now there is no sanctuary for them, the thing that keeps them fighting is if you're out of the enemies range and if their elemental type is weak against yours. It will be simulated by two x's if your safe from enemey attacks, but they can easily switch their vivosaurs to get at a perfect range, which is shown by a star or a circle. Overall, the plot is almost as good as the original, but falls short at a few places in the story. The online playability is very fun and you can also download legendary vivosaurs from the original game, but their events are seperated by a few months, igno is out now and frigi is coming in mid- december, so dont forget to download them!
This game breaks from the norm. I was pleasantly surprised with the first game and the second game only expands on the first with better combat, a more enriching story and a larger selection of dinosaurs to choose from. The only thing keeping it from a 10 is its cliche story.
Although it's pretty similar to the original, Fossil Fighters: Champions is still a fun experience that offers a much better story this time around. However, it does take a few steps back win it comes to art direction and stage design and difficulty.
This game improved on the original formula, making it a much deeper RPG in its gameplay. The story is, admittedly, cliché and predictable as **** but you don't see those complaints about Pokémon, do you? Considering all the bad Pokémon ripoffs out there,(*coughDragonQuestMonstersJokercough*) it's good that this one keeps somewhat original with good characters and gameplay.
Fossil Fighters Champions is a Pokemon recreation sequel that is average at best. While I absolutely adore the first Fossil Fighters game, I find this one to be a bit bland. And that's mainly due to how short the main game is. While the battle and cleaning mechanics have improved drastically, the level design feels repetitive despite each dig site having its own distinct theme like the last adventure.
You now have access to even more new Vivosaurs, strategies, cleaning techniques, and even ultimate evolutions based on what scientists originally thought some dinosaurs looked like. Those mechanics are more polished than ever before. But at the same time, you'll be spending time in each level fighting nothing but mini bosses, if you don't stop every now and then to gather new fossils.
The dig sites this time around feel more like stages for boss fights rather than dungeons. There are no puzzles or obstacles standing in your way to reach from point A to point B. And I would spend more time in these areas, but after building a capable team, I have little reason to seek out new Vivosaurs to raise from scratch. Of course I could seek out all four body parts to make it grow faster, but with a fully upgraded sonar, I am constantly interrupted by other Fossil Fighters challenging me for my rare rocks.
This wasn't much of a problem in the first game. But it happens way more frequently around here, making collecting a struggle. The best example of this annoyance is in the stage, "Dusty Dunes". All you do in this level is help out the professor dig up a single item, and nothing else. Wanting to spend more time in this new dig site, I decided to seek out the rare Vivosaur Argento. It took so long constantly being interrupted by random fighters, even with a Yellow Mask increasing my chances of finding earth Vivosaurs. And on top of that, Argento fossil only appeared in the middle area of the desert, so I had to keep playing this game of forward and back for a few hours.
By the time I finally uncovered a head, my tools were fully upgraded after having collecting and selling countless jewels from dark fossil rocks. The Caliosteo Islands looks interesting but feel really empty. You have cool locations like the Stone Pyramid, with eerie music and candles with skull white flames, that take only take approximately eight minutes to complete, due to lack of challenges. The boss fights are challenging and have fun music. But its makes the entire adventure feel more like a boss rush, rather than a compelling RPG.
Even the hub areas feel lacking. Each island just feels like a copy and paste job, with only a few unique decorations to match the island's theme. We've gone from Vivosaur Town, a giant town with cute buildings, catchy music, the sound of the ocean at your feet, to a barebones trio of locations that lack personality.
The story, is fine. Average plot twists for an average adventure. Though the cutscenes could really used some voice acting. I wish I could more time with characters like Pauline and Rupert though. There character arcs are really brief due to the short level design. Overall, without spoiling anything, I say you should try the game out if you can find it for a cheap price. If you enjoyed the first game, you'll probably like the sequel fine. I'd take it any day over the abysmal Fossil Fighters Frontier.
SummaryIn this dino-tastic sequel, players get some hands-on time to hunt and clean fossils, and revive and battle Vivosaurs. A fossil park is hosting a large-scale tournament in which competitors enter Vivosaurs created from dinosaur fossils into competition. Fossil Fighters from all over the world compete against one another to find out who i...