Oct 8, 2010Is it one of the best platforms in the modern era, ingeniously mixed with puzzle elements to give it a unique feel? Or, was it an over-rated suprise hit that capitalized on fans hunger for more platform/action titles durring a long onslaught of DS RPG's? Well, it's a little bit of both. But the good far outweighs the bad here. Addictive music, nice character interplay that had meIs it one of the best platforms in the modern era, ingeniously mixed with puzzle elements to give it a unique feel? Or, was it an over-rated suprise hit that capitalized on fans hunger for more platform/action titles durring a long onslaught of DS RPG's? Well, it's a little bit of both. But the good far outweighs the bad here. Addictive music, nice character interplay that had me laughing several times (there is genuine humor here in this game), and probably one of the better platform titles to come out of the DS. Game play is very fun and loose, the villian bosses are actually pretty challenging (but fun too), and the game gets increasingly difficult as you go along. After playing the first world (mysteria), I thought I'd made a mistake in purchasing the game, sinmply b/c it was rather easy. But World 2 comes at you pretty fast and furious, and the game continues increasing difficulty to the end.
Granted, they really could have upped the ante here. Certainly, this could have been an 8 world game, and I think EA didnt totally give us the most for our buck (there is some schintzing here): once you've beat the game , it doesnt have the re-playability factor of say, Super Mario 3. You cant still play. The puzzle aspect intensifies original gaming, but doesnt hold up with repeat play.(once you've beat the game)
It's a nice game. Funny, completent platform aspects, smooth controls, but EA could have put a bit more chomp into this.
Still, I'd really like a sequel to this. A superior sequel. One i think EA can deliver. If they choose to.… Expand
PBApr 3, 2009Whilst the puzzle elements, entertaining boss levels and good scripting help the game no end, the platforming elements are generic, repetitive combat quickly becomes frustrating and an overly steep difficulty curve towards the end will put off a lot of gamers.
Awards & Rankings
Nintendo PowerNeither game is particularly great on its own, but the two intersect in clever ways to become much more than the sum of their parts. [Apr 2009, p.83]
Edge MagazineThis is a delightfully risky experiment, and the end result is pure alchemy: the blending of two fiercely traditional genres into something both unique and entirely natural. [Apr 2009, p.125]
While the platformer and the puzzler in Henry Hatsworth are perfectly competent, they're nothing special. Neither could be described as classic examples of their genre, and neither offer anything new. The switching mechanic does add interest, but not quite enough to make Henry Hatsworth in the Puzzling Adventure a great game.