Metroid Prime: Hunters Image
Metascore
85

Generally favorable reviews - based on 55 Critics What's this?

User Score
8.0

Generally favorable reviews- based on 156 Ratings

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  • Summary: Who is the Galaxy's Most Elite Bounty Hunter? Before Metroid Prime Hunters, the answer was easy. Now that six other ferocious bounty hunters have gathered to challenge Samus, the title is up for grabs. Engage in intense four-player deathmatches either locally or against players from around the world with Nintendo Wi-Fi Connection. Battle with seven elite bounty hunters, each with unique alternate forms and specialty weapons. Customize your multiplayer matches with over 20 expertly designed arenas and seven intense modes of play. Unlock multiplayer features by completing an all-new single-player mission in Adventure Mode. [Nintendo] Expand
Score distribution:
  1. Positive: 51 out of 55
  2. Negative: 0 out of 55
  1. The game moves fluidly, with very little slowdown. The environments tend to repeat (even on the first planet I'd occasionally get lost because several corridors all looked the same), but the detail is surprisingly nice for a DS title.
  2. This title offers something that literally can't be found anywhere else; and fortunately, because of theextended development time, managed to improve upon Nintendo's Wi-Fi service as well.
  3. What the franchise loses in the transition from console to handheld, it makes up with intuitive control and the best multiplayer the DS has to offer. You'll be playing this one for a long time.
  4. While the single-player adventure falls just shy of the grandeur of some Metroid games, the new multiplayer game positively electrifies the experience. [May 2006, p.111]
  5. Don't buy this game expecting an experience like the GameCube Metroid Prime titles. This is Quake with a thin layer of Metroid paint. But hey, that's okay if you like Quake.
  6. The potential of the technologically disruptive DS is just beginning to be exploited. Metroid Prime: Hunters is a great game, and one that really should shift systems. Buy it, play it, and you’ll understand.
  7. 60
    This feels like yet another genre shoehorned poorly onto hardware that just isn’t equipped to handle it.

See all 55 Critic Reviews

Score distribution:
  1. Positive: 52 out of 64
  2. Negative: 6 out of 64
  1. Mar 17, 2014
    10
    A must have if you enjoyed the prime series. The game is placed between Metroid prime and Metroid prime 2: Echoes. Prime hunters truly deserves to belong to this series, the controls are easy to learn and very intuitive and the level design is very similar to its predecessors. Expand
  2. Mar 17, 2011
    9
    This game is pretty damn awesome, and if you don't have it you should go and get it.
    As a FPS it works well, the stylus controls are easy to
    get used to, and they give you precise aiming (maybe too precise because in multiplayer with any amount of skill you can headshot everyone without having to scope with the sniper) They might break your hand if you play this game for a long time on multiplayer, on singleplayer there are enough breaks in the action for your hand to net get too worn out.
    Graphics are nice, everything has got pretty good textures, explosions are nice to look at, and the cutscene graphics are of almost ps2 quality (which is an achievement for a handheld such as this)
    Gameplay is fast paced and solid, the puzzle sections are never too tricky to figure out, and the only gripe I had with it was in some of the morphball puzzles.
    multiplayer GLITCHES, GLITCHES EVERYWHERE if you can get into a match where people are not just hiding inside walls then it's a lot of fun, this is the only reason i'm not giving this game a 10. The character selection is decent, with each hunter being unlocked as you play through the single player, and each of them having their own abilities.
    You can play against bots if you just fancy killing some time, the AI is decent enough on hardest to give you a run for your money, so even if you can't get online you can still use the hunters you unlock.
    Download play is pretty good as well, even if it means you stomp on your friends because they're all forced to play as Samus
    All in all this is a good DS title with probably the best controls for FPSs on it, the gameplay is fun, the single player is short but interesting, multiplayer is buggy but when it isn't then it's good fun, and the graphics are fantastic.
    Expand
  3. Jun 22, 2013
    9
    Whilst the single player is very good it is multiplayer where this really shines. Grab some mates, sit down and let the carnage begin! This is the ONLY decent FPS for the DS and with a thumb tap and some decent local wireless friends makes a great afternoon! Expand
  4. Jul 16, 2011
    8
    I know , i know , the gameplay is painful and hard, but is too damn addicting the multiplayer. Starting with the story, is rewarding, while it lacks with almost no enemies in the adventure, there's a good time in it. The cut scene are great and looks detailed even for this little screen. A good arsenal of varied special attacks mixture the experience and add diversity. As for the multiplayer, even if it is offline is what i said in the beginning of the review. If you don't know what i meant for painful, is what Jaglur said, Carpal Tunnel Syndrome is the flaw in here, ouch, i think my fingers are destroyed. Expand
  5. Mar 15, 2014
    8
    Metroid Prime Hunters is the best FPS on the DS. The exploration and game world is great. The puzzles could have been better but are still good. The multiplayer is interesting with multiple characters to fit your playstyle.. Expand
  6. Nov 25, 2011
    8
    I rated this game 8 not because of it's story mode, but of it's multi-player.
    You can add bots if you have no people to battle!
    I do that
    all the time!
    Pretty much the only portable FPS I know besides MGS: portable ops (I don't have that game though)
    Expand
  7. Aug 19, 2013
    0
    This game is worthless. I tried playing it because I'm a MASSIVE metroid fan, but it almost made me hate the series. It tries to focus on exploration, but they fail to make it fun EVERY STEP OF THE WAY. Enemies are boring to fight and deal too much damage, yet they give plenty of health pickups meaning that you will die often from not making any mistakes at all. The controls are shyte. You NEVER get used to the controls. They are a constant burden. The level design is dull, ugly, and confusing as he11. The map is useless. It doesn't give clues as to how to access certain areas, which you're not even sure you're supposed to navigate to. At the end of every planet you have to run back to your ship. The time limit is well timed, so you always arrive with just under a minute or so to spare, but the level design is so horrid that you will probably get stuck backtracking several times due to camera confusion or repeated level patterns. The third boss I came across took 20 minutes to beat, repeating the same pattern the ENTIRE TIME. You shoot these small crystals that shoot slow moving green orbs at you, and you have to shoot all like 15 crystals when they turn blue so that the main crystal can emerge and you can shoot at it. You are FORCED to run around in circles this entire time, which requires an insane amount of ambidexterity. Then when the crystal finally pops out it only comes out for 5 seconds. Blasting it at full force with missles/charged shots or your best gun will always deal about 8 pixels worth of damage, resulting in it ducking back and all other 15 crystals regenerating, forcing you to repeat this process about 20 times before it dies. This fact, along with forced checkpoints that do not regive you max health, are proof that this game had zero playtesting at all. Imagine you have 1 health and stumble across an invisible forced checkpoint with a boss coming up. You'll have to delete your save file and start from the beginning! You rarely pick up any upgrades. It lets you start with charge shot, maru maru, bombs, and missles. Why? no other game does this! I'll tell you why. It's because this entire game wasn't developed for fun. It was developed in an attempt to show off the DS's capabilities compared to the Gamecube. They wanted people to buy the DS thinking it was going to be 'just like prime' but they didn't care about anything else. "Just make it look like Metroid Prime and ship it" How pathetic. I award this game ZERO points, and my god have mercy on their soul. Expand

See all 64 User Reviews