- Publisher: SouthPeak Games
- Release Date: Jul 23, 2008
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75A delightfully engaging and likeable Nintendo DS game that might not be perfect but is still a game worth a look if you like decent platform games with good puzzles.
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75While the tapping for some reason can occasionally be imprecise, leaving the gameplay feeling a little less tight than it could've been, Mister Slime is definitely solid enough (despite being...yeah, slimy) to warrant a look for the puzzle adventure set.
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Mister Slime features some cool control ideas and a few innovative gameplay elements. Unfortunately, it can be a struggle to stick with the gameplay for extended periods of time; there's little actual excitement to be had, since the slow pace plods on steadily.
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Physics-based puzzle mazes with a slightly duff hero and a very slick control method. [Oct 2008, p.69]
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69The problem here is that the concept wears out its welcome far too quickly and without enough diversity in the gameplay you will find yourself forcing your way through the later levels.
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67Perfect for gaming on the run. It will keep you entertained for several hours and the initial gameplay offers up enough value to keep you occupied while waiting in an airport or riding on a subway.
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The trouble comes when Slimy has to slingshot himself into enemies, causing damage to himself more often than not. [July 2008, p.88]
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58Ultimately, Mister Slime feels like a decent level-traversal concept in search of a more attractive, ambitious game.
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50Mister Slime is a big ball of meh.
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48Mister Slime is one giant bowl of weak sauce; you are better off without.
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45Mister Slime looks about as simplistic as it plays, displaying gameplay on the bottom screen while relegating Slimy's health, points, and menu items to the top screen.
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30Mister Slime is the dictionary definition of bland.
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