- Summary: Pokemon Diamond and Pearl are traditional Pokemon RPGs that takes place in a region called Sinnoh. When you set off on your travels, you'll be able to play as either a boy or girl Trainer. Pokemon fans have caught glimpses of Lucario, Munchlax and Weavile in Pokemon movies, and these Pokemon will are debuting in this adventure. Diamond and Pearl utilize the DS's dual slots to transfer Pokemon from the GBA Pokemon games. Also, you can link up with Pokemon Ranger to access more special content. [Nintendo]… Expand
Positive: 39 out of 39
Mixed: 0 out of 39
Negative: 0 out of 39
JR10Since picking it up in Japan this past summer, I've already put about 175 hours of pretty solid gameplay into this cartridge. After you finish the main in-game element with the gym leaders, your rival, Team Galaxy, and the Elite Four, there's still a ton more to do, and the online competitive play is addicting, difficult, and extremely rewarding. Nothing feels more awesome than tearing up an opponent with a team of carefully picked, bred, and trained Pokemon exactly as you planned. This was the first Pokemon game I'd picked up since Gold and Silver back on the Game Boy Color, and it feels just as amazingly fresh and innovative to me as Blue version did back on my old Game Boy back years ago.… Expand
8He jugado TODOS los juegos de la franquicia, y personalmente no logro entender porque a tanta gente le disgusto esta generación. El juego constituye un reto interesante por la dificultad que posee, además de la gran cantidad de elementos nuevos que incluye y la revolución que la NWC trajo en la interactividad on-line.… Expand
Pokemon--the series--evolves. But old little problems remain unsolved.
The Good: Wi-Fi! Night and day! Poke Radar! X-Scissor, U-Turn, Bug Buzz! Poffins! Underground! Slathering honey! Shellos! Munchlax!
The Bad: Lazy touch screen... 2D-GBA-like monsters... Poketch... Dressing, dancing... "Saving a lot of data..."
The much awaited 4th generation of Pokemon games has arrived. And everything fans expected is here, like trading Pokemon and battling through Wi-Fi connection with real people all around the world, seeing day turn into night and so on with a real-time clock working just like in the GBC, around 100 brand new monsters (including new babies), new ways for the Pokemon to evolve (some of them unpredictable), and all that stuff we already know (you may like it or not). But little problems still make the game experience a little tiring.
As always you start the game in a small town receiving your first pokemon from a professor and your adventure goes on as you become a trainer. You must search for new Pokemon species intending to fulfill the Pokedex and also capturing and raising them through battling other trainers to challenge the Gym Leaders and the Elite Four. This storyline is still the same since the 1st generation of the series ten years ago (and it really has no need for a change); but things evolve, and some little problems were left aside because the developers fear major changes--or just because they are lazy.
What is better in this new generation? Wi-Fi is awesome, but it was almost an obligation; day turning into night is great (and beautiful), but Game Freak is just apologizing for not including this in the 3rd generation games; splitting all kind of moves in special type or physical type is an important change, and it's a good improvement in battling strategies; good new moves--especially the bug-type ones since bugs always needed stronger moves; Poke Radar (for Pokemon searching) is cool; digging and seeking other trainers in the Underground is funny; slathering honey in the barks to attract wild Pokemon is great; making Poffins using the touch-screen is a fair step ahead PKBlocks; new interesting berries effects; and East Sea/West Sea Shellos rocks. Almost there?
There are little things that were supposed to make the game better, but... They just don't work that fine. The graphics in the towns are great, beautiful 3D buildings, etc. but what about the monsters? Why they look just a little better than in the GBA? The Poketch is a good idea, but most of the apps are useless or buggy. When you're battling other trainer you can just touch the move you want your Pokemon to use; but when you need to know the power or accuracy of a move during the battle you need to enter the Pokemon screen, and then select the "moves" page. Come on, they have an entire screen to display that info! (At least they should put a little "info" button beside the "move" button just like Nintendo did in Brain Age's training menu.) And why managing items is still annoying when you have a touch screen? I would like to exchange items between my Pokemon by just dragging the item here and there, but I need to select "Pokemon", "item", "take", then select other "Pokemon", "item", "give", and search for the item I want to give (it will be in the last position in the list since it was the last item that entered the bag... and I must roll all the scrollbar over until I can get there). Shouldn't it be more simple?
And some other... tiring things. Crossing Mt. Coronet through cave and blizzard is unnecessarily unforgiving... Contests are much less technical than it used to be... Dressing? Dancing? I bet girls like it. Not me. :P "Saving a lot of data..."? Are they kidding me??? And why they need to ask "There is already a save file. It is OK to overwrite it?" all the time? There is just one save slot! And (last one) it should bring more options to accelerate the battles, just like in the Advance Wars series, for instance. I don't like to play a game for about 150 hours and see that 50 hours were spent slowly reading "The sandstorm rages.", "Roselia is bufetted by the sandstorm!", mumble, mumble. (My suggestion: a system with arrows poping up and down quickly for poison, hail, leech seed, swift swim, etc. At least as an animation option.)
Kinda sad for me to say I think it was my last new Pokemon game. The series needs a serious update regarding pace before it starts to feel hopelessly dated.… Expand
linlu0An awful game with zero story.