At the end of the day, whether you’re taking a nostalgia trip back in time to revisit this classic or if you find yourself in Historia for the first time, it’s definitely worth playing.
This is an intense, clever, thoughtful and intellectually challenging JRPG that should remind people that when it comes to this genre, visual presentation and even the gameplay itself aren’t the drawcard. It’s that story that counts, and Radiant Historia manages to achieve something truly remarkable in giving players a time travelling plot that is genuinely interesting and worthwhile.
Radiant Historia es un RPG impresionante en todos sus aspectos. La forma en que cuenta la historia es muy original y única. Los personajes y la historia son interesantes y con buen desarrollo, la mecánica de combate y exploración es muy buena, la música y el apartado artístico son preciosos, y técnicamente es perfecto. No puedo decir nada malo porque en mi opinión no lo tiene, siendo mi juego favorito de 3DS. Si te gustan los RPG es imprescindible.
The core game here is already so strong and so engrossing that more content is good no matter how necessary it might be. I’m thrilled Radiant Historia is back on a modern system, especially since the new release is now the best, definitive way to experience a masterful RPG.
Many remakes and remasters fall short of reaching the success of their predecessors, but Perfect Chronology is not one of those. While the new content is mostly optional and the aesthetics virtually identical, the experience of the first Radiant Historia is preserved the way it should be, with the gameplay tweaks benefiting the overall experience.
Radiant Historia: Perfect Chronology is a massive RPG for a handheld console with a serious and involving story that'll keep you hooked as you travel back and forth in time to unlock each new event only to finally reach the plot's satisfying climax.
Plenty of experimental RPGs failed miserably in the attempt, but Radiant Historia is one of the success stories. It held my interest just as well now as when I played it on the DS, and experiencing the new content was quite enjoyable. Hopefully the audience it didn't quite find in its initial release learns about it now, particularly the many outside North America who can now experience it without importing, and I give Atlus kudos for another top-notch title brought out of Japan.
Atlas are very hit and miss for me. From the amazing Catherine, to the amazingly overated let down that is Persona 5.
I got the demo simply because I recognised the title. I saw Atlas and thought oh no, another J borefest. I really loved everything I saw and found the battle system very enjoyable. It looks and sounds fantastic. I think the DS version looks a bit better though. The DS portraits look a lot better.
I wish people would stop rating games beard on their opinion of the company though. Not liking a companies practices does not make the game bad.
If a supermarket sells amazing steak but you hate the supermarket, would you give the steak a 1 star review?
An easy pick-up and one of my favorite games of all time. It does everything correct, and goes beyond it as well.
Story 10/10 - It took a while for the game to catch on for me, so I guess there's a slow-start. But when you're invested, you'll be playing this game for 10 hours up until 8 am. It is extremely captivating, and while this is the first time i've played a multiple time line game, i feel it was done perfectly. While ppl recommended playing the game without Nemesia (a mode i forgot the name of), im glad I didn't. The base game is perfect, and nemesia just added a tone completely different from the game - a safe haven on a ship floating in a different dimension. It completely takes away the tension that the game has you under, feeling like your being chased and constantly on the move. So don't start off with that mode.
8/10 Design - I suppose one of the weaker points is the graphics. Tbh while I think it has its own charm, it can easily be counted as rough and pixelie. I enjoy the portrait art and the fact the graphics are consistant throughout the whole game. I think the textbooks are a little bizzare but it doesnt make the game unplayable.
11/10 Music - bruh, I can literally hear the music. I study to the music. Skalla, Dunamis, Alistel - this game has so much fantastic music - saying otherwise is just bait. The songs have so much life and theme that perfectly matches the area of the game. I suppose the only music that is lacking is the combat - i believe it is the same DUN DUN soundtrack every battle. Besides that, this is like aaaaaa, slightly below Nier.
Weakest parts of the game: running around dodging everyone, going invis, moving from place to place, moving barrels and exploding them; going online to find which time line to go to 2 progress the story // get a route. The combat is extremely repetitve for "bench mob" enemies. In terms of the overall combat its fucing amazing. But im not trying to sit around planning my turns, stat boosting, combo seeking against random enemies - its a well though out turn based combat but for bosses.
This is one of those games that you must have in the system if you are a JRPG fan.
The storytelling of the game is brilliant, with plot twists, well-constructed characters and a never-easy-to-do-well time travels that allow you to have a great time. The battle system is simple but deep enough to make good strategies and the voice acting is incredibly good.
It's in my top 10 JRPG's of all time
Sub-par and unnecessary remake of the DS game. Atlus just wants to make quick money off of small-brained fans of their branding and total newcomers to their games instead of making new games.
SummaryIn the midst of an unending war for dominance between two super-powers, Special Intelligence Agent Stocke is assigned to a routine escort mission that goes horribly awry.