• Summary: When a new website that shows the manner of people's deaths in advance makes the rounds amongst Japanese high schoolers, a trio of students is shocked to witness their own deaths in a terrible subway accident just minutes away. They narrowly escape the carnage, only to find themselves in a worse situation--facing otherworldly demons. Desperate to survive, they fend off the demons and flee, but the destruction at the station is only the beginning... Expand
Score distribution:
  1. Positive: 17 out of 20
  2. Negative: 0 out of 20
  1. Feb 29, 2012
    90
    Devil Survivor 2 isn't an anime, and it more than makes up for its lack of originality with well-drawn characters, a branching storyline and excellent mechanics. For that, I'm more than happy to accept any similarities, overt or otherwise, to the most popular -- and most screwed up -- anime ever made.
  2. Feb 28, 2012
    89
    With a strong narrative chocked full of fascinating characters and choices, DS2 ably sprints ahead with the torch passed on from the first game. Simply, those underwhelmed by the first game will not like this installment, while those who lauded the former only have to decide if the safety and security of structured, neat opportunities and a lack of tension hinder the experience.
  3. Mar 19, 2012
    72
    As a first foray into SMT games, Devil Survivor 2 was both inviting and discouraging. I liked the premise, in that it kind of reminded me of my favorite DS game, 9-9-9, and I also like dialogue sequences that mean something. On the other hand, the slow-paced, harsh difficulty made this one tough to stick with and easy to put down. Naturally, fans of the genre and SMT games are going to get better mileage than I have, and while I may have my reservations about the game, I'm able to respect and appreciate its quality.

See all 20 Critic Reviews

Score distribution:
  1. Positive: 3 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 0 out of 3
  1. The story is good, auctions for demons is interesting and the combat and strategy are facinating. With any game like this you must grind and that isn't a problem because you normally see different enemies and explore new locations. You'll come up on a creature that's level 25 while you're at 15. Not a big deal just grind and level up to that guy at some point. This game? After 9 hours I've been grinding the same train station map which I can tell you will not be fun at 20 hours. Yes I have a number of my characters @18, but MERAK is at 22 the missiles you try to stop are a headache and the other 3 demons that appear make it difficult to defeat this stage. Guess I'll have to grind the train station map for another 4 hours. Not happening. Be prepared. Expand
    • 0 of 0 users said yes
  2. The great story added with a new fate system and some little tweaks to the already excellent gameplay sell this game alone. I only wish the game was a little less punishing. Expand
    • 0 of 0 users said yes
  3. The changes Devil Survivor 2 had brought are pleasant, but some of these changes feel as if the hinder the game more so than help it. The story, music, and environment changes is all good, the gameplay changes however might not be as great. The vitality stat now affects both magic and physical defense, rather than only affecting physical, which isn't a bad change. However, the Magetite system used in the last game has been replaced by the Add-on function. These add-ons are only applicable during demon fusion and only one add-on is allowed per demon and you can only have 6 add-ons at once. While these add-ons do give your demons helpful boosts, I feel that the Magetite system is superior as it allows you to change the command skills for demons in your party, thus, allowing you to customize the demons' skills based on their strengths and you are now stuck with your demon's default command skill set plus one or two more they get through fusion. Granted, one could use their Demon compendium to chain fuse skills into a certain demon but they are still stuck with the default skill set that they can never hope to change. Plus, summoning demons require Macca, the currency in the game, which brings me to my next point, free battles. In it's predecessor, Free battles came in two different forms, normal free battle, and hard versions with stronger monsters. This allowed you to grind your characters' and demons levels to a suitable amount which you could take on the boss with some, but not a lot of difficulty. The demons in the free battle also got stronger as the game progressed, making it worthwhile to go back and fight said demons. However, free battles in this game only come in one difficulty, and it is barely enough to prepare you for the day's upcoming boss battle, unless you constantly grind for a couple hours straight. Another thing is that the monster you fight in the free battles stay relatively the same until you move into the next day, and only some of them are replaced with slightly stronger monsters. Since many are less likely to do free battles as a result, it makes farming Macca harder and one has to result to story-based battles in order to get the money as well as more exp. Some of the gameplay changes, however aren't all bad. The new fate system allows for joint skill cracking which allows characters with a certain level fate or higher to not only crack their skill, but yours as well, thus allowing more than one skill to be cracked after defeating a demon. In order to raise the fate level of a character, the player has to interact with the character during the free time, which provides for some fun dialogue and quirky moments. Overall, I think that Devil Survivor 2 is a good game. However, some of the gameplay changes aren't all that welcoming. If Atlus decides to create a third entry in the series, I hope that they remove the Add-on system and go back to the Magetite system and allow the option to have harder free-battles. Expand
    • 0 of 0 users said yes