• Publisher: Sega
  • Release Date: Nov 16, 2010
Metascore

Generally favorable reviews - based on 26 Critics What's this?

User Score

Generally favorable reviews- based on 26 Ratings

  • Summary: An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumors are spreading that an alien race of Wisps, who have a unique colorful energy, are being held captive there by the evil Dr. Eggman. Soon after arriving at the amusement park, Sonic discovers he is able to use these mysterious alien forces to help the Wisps escape! Expand
Score distribution:
  1. Positive: 20 out of 26
  2. Negative: 0 out of 26
  1. Dec 19, 2010
    90
    Sonic Colors worth the play and only adds to the great library of DS.
  2. Feb 2, 2011
    86
    If you have enjoyed previous Sonic games but were hesitant to pick this one up because of the most recent Sonic outings, worry no more. Sonic Colors is worth the price of admission.
  3. Jan 9, 2011
    85
    A great leap forward for the Sonic experience on DS, funny and long lasting.
  4. Dec 25, 2010
    71
    Fast paced but maybe too much so. Mastery will require psychic powers or a great memory. [Issue#56, p.61]

See all 26 Critic Reviews

Score distribution:
  1. Positive: 8 out of 11
  2. Negative: 1 out of 11
  1. It's a very good Sonic game. Better than Sonic Rush, but it appears five years later. It's only a little step forward.

    HARDCORE FANS ADVISORY
    : IT'S NOT A CLASSIC SONIC. Expand
  2. 10
    Its official...Sonic Team was abducted by aliens for the past 10 years... Because I do not, NAY REFUSE to believe that the same Sonic Team...is RESPONSIBLE for this utter MASTERPIECE...

    The music is classic enchanting Sonic fare, and you will be humming the tunes for months if not years. The atrocious 4Kids voice actors have been replaced (except Robotnik) with a far superior cast, that truly befits the nature of the Sonic series. The graphics....BEST ON THE WII...nothing even comes remotely CLOSE... The environmental made me gaze in awestuck wonder, oftentimes I forget its all IN GAME!!!

    No **** HUBWORLDS ANYMORE!!! Just straight up classic gameplay. Not to mention the new Wisps mechanic is awesome, and provides tons of replayability throughout.

    DID I MENTION 2 PLAYER CO-OP?!?!? Yep its in there.

    This is not only the best Sonic game of the DECADE (considering how **** the series games have been over the recent years) but my favorite Wii game of 2011!!! It may even be my favorite GAME of the YEAR!!!

    You think I'm kidding don't you? NO. Stop reading if you've ever been a fan of Sonic... This is the game...the one, the one that brings a LEGEND back. BUY NOW! BUY NOW! BUY NOW! BUY NOW!!!
    Expand
  3. I got Sonic Colors as a gift, and the game is nothing short of a dissappiontment. Sadly, all of the other critics out there are totally wrong about this game. Its not the best Sonic game to come out in years, but it DOES manage to be a better game then Sonic 06. First of, lets talk about speed people. This game is, indeed, a fast Sonic game, as a sonic game should be. But unlike the daytime stages of Sonic Unleashed, nothing feels spectacular or special about this speed. I just didn't get that feeling of adreniline. The only direction you'll be going in this game is right. You'll be holding down right the whole way through. The game just holds your hand frokm point A to point B. Regular stages are as simple as simple can be. As you progress through the game, you'll receive more wisps and powers to use whenever you find one. But going back to another level just to see what else it offers has little reward. You will get to find some sort of red star, but you need to find all of them through the whole game if you want to get a cheat for unlimited boost. By that time, you've probably already beat the game, and there is no purpose in going back. If you do get a wisp power to explore another area in the game, it will lead you on the same destinated path if you never found the wisp in mere seconds. This completely eliminates the joy of exploration in Sonic Colors. But however, what IS good about this game are the missions that appear throughout the game, 3 in each world. All of these are excelently designed. Instead of having a simple goal as just point A-to-B traveling, It will give you an objective, like get a certain amount of rings, clear the stage in a certain amount of time while collecting boxes the give you more time, defeating enemies, etc. Now I know what you're thinking: "Wait, if you don't like the levels to begin with, then why do you like them if they just give you an objective?" Remeber, adrenaline rush is absent in the regular levels. But these actually have challenge. You need to do the mission orderly well to pass. Its not terribly difficult, and you can pass it with effort. Its a terrific difficulty curve that this game needs. The missions are the only spots in the game that feature any real challenge, all the rest are just boost boost boost and win win win. The boss battles are great, but are still pretty easy. I felt like I had to challenge myself just to make it fun, which IU shouldn't have to do. The boss fights in which you are chasing after a ship are the best boss fights ever in a sonic game that I never thought I would be playing. The length of the game is fairly short. The level design is actually pretty good and fun, but you zoom by it so fast, its hard to recognize it. Sweet Mountain is tremendoulsy boring and irritating. The fireball wisp is incredinly hard to control, and the music in the stage is just plain horrible, and the boss fight is completely cliche'. But the missions with Blaze and Silver are fun. After you beat the game for the first time, theres no reason to pick it up again, unless you decide to try and get all S rank, but guess what? There's no expert mode this time around. Usually, whenever you get all S rank, there is an expert mode to pplay, but you don't get it this time. The two final boss fights aren't anything special. Sure, they might have SOME fun, like Sonic in Super Sonic form charging at Mother Wisp while avoiding red balls of fire. But The Terminal boss fight is nothing special. It goes by way to fast for a final battle and it is simple. Too simple. The special stages aren't anything special either. They are simple as well. Collect the orbs...sigh... Other Sonic games have you runnig through loops and have you having so much fun doing the platforming in the middle of the game while getting to the end. But in Sonic Colors, getting to the end is the entire point!!!! It goes by way too fast, and it is just a hold-down-right-and-hold-down-the-boost-button fest that lacks anything truly rewarding. You will have some fun times running around SOMETIMES, like when a dinasaur head is after you, but you can't survive without the boost. I can describe Sonic Colors 3 words: Right, Boost, Repeat. The missions and bosses are fun, and the music is impressive (ecept for Sweet Montain), and Sonic is fast for once, but in this case, that isn't very good. This game took me about 8 hours to beat. If you take your time and not boost a lot, you'll have more fun, but this will usually lead to sections when SEGA thought you were going to boost, and you just run into enemies going down that ramp. It's not comp[letely awful, in fact, the speed somtimes works, but this is only in the begginning. When you've gotten used to it, extra wisps will only worsen the experience. If you just want a game that will kill 6-8 hours, then you should give this a try. It's not pain ful, it's just too simple. Everyone else should pick up a Genesis game. Expand
  4. Sonic Colors is an enjoyable game until that first gameover screen pops up. You get to go ludicrously fast until you realize that having fun is incompatible with the game's difficulty , mostly boosted by the never-ending memorization and cheap death scenarios. Ugh. Expand

See all 11 User Reviews