A fun, deep, and lengthy action-RPG that’s perfectly suited to the DS. The myriad customization options keep things fresh and add replay value, and the story impresses with its writing and presentation.
While it's clothed in a generic fantasy package, the gameplay stands out, as you use the DS' stylus to guide your characters through a variety of terrain and inflict massive damage on scores of enemies.
Summon Night: Twin Age doesn't really take any new steps to advance the action RPG genre. Instead, it builds off of gameplay techniques that have been created in past games, creating an enjoyable but slightly used feeling.
Summon Night: Twin Age isn't going to set the world on fire. However, if the world happens to already be on fire, you might find yourself just distracted enough by this game that you won't notice the flames until your dog comes in bald and smouldering.
A generally gratifying gameplay experience. Makes good use of the DS hardware and offers players a unique and functional method of controlling the action. It stumbles in the exploration surrounding that, and in its largely derivative storyline.
Overall, Summon Night : Twin Age might be passable for people with fairly low expectations, but the drawn-out combat mechanics, poor party support, and agonizing voice acting really drive a knife into this title's back.