Generally favorable reviews- based on 21 Ratings
Positive: 3 out of 3
Mixed: 0 out of 3
Negative: 0 out of 3
Nov 8, 2013The story is very interesting and the characters are charismatic.
Battles are very fun but they suffer from two problems. First, you haveThe story is very interesting and the characters are charismatic.
Battles are very fun but they suffer from two problems. First, you have to keep the enemy in the air most of the time, so it's not a natural battle. It's like playing with a Second, the game seems to have suffered from low budget because you fight with the same bosses over and over. Looks like the developers were looking to cut costs and have recycled many battles. Apart of these two things, the battles are really amazing with very well made hand draw animations and mechanics.
Graphics remind of the 16 bits era, so if you play since that time you may feel nostalgic.
There's also a lot of sexual references and focus on the females' breasts.
If you're fan of JRPGs there's no doubt that you should play this game. If you can still find it on stores...… Full Review »
DalBMay 9, 2009A very fun game for any anime fans, silly story full of sexual innuendos, but lots of humor. I'd say if you're looking for a break A very fun game for any anime fans, silly story full of sexual innuendos, but lots of humor. I'd say if you're looking for a break from the usual standard rpg, pick this up.… Full Review »
Jan 26, 2014Compelling, witty dialogue and a spectacular yet intricate battle system elevate Endless Frontier above mediocrity.
Let me briefly explainCompelling, witty dialogue and a spectacular yet intricate battle system elevate Endless Frontier above mediocrity.
Let me briefly explain the battle system. You queue up a list of five attacks, select an enemy and hit the A button to initiate the first, which will launch the enemy skyward. When the attack animation winds down, tap A once more to begin the second queued attack move to continue juggling the enemy. The general aim is to keep the enemy in the air, as the more successive hits, the greater likelihood of landing criticals, and it prevents the enemy from prematurely ending your turn by evading.
Sounds simple, and at first it is, the draw being the incredible over-the-top animations and manoeuvres on display. Later, however, as you learn more abilities to queue, discover different enemies have different weights (thus require varying timing to successfully juggle) and become skilled with using cancels, support moves, character switching and super-charged "overdrive" skills, it'll absorb you with its depth, and still continue to wow you with its audacious sprite work and animation.
Bandai-Namco have also enlisted the talent of some smart translators, too. The sometimes lengthy dialogue sections are never rendered dull thanks to charming, funny writing that lends real colour to your party and the people they meet (and invariably fight) along their journey.
The other major facets of the game bring it down a little; travelling holds little of interest and looks damn ugly, too. Towns are dotted among the landscape, but they consist of a static background and a menu that allows you to select the shop or the inn.
Its good that these components take up the minority of your time with the game, then, as Endless Frontier's highs are so very soaring. I'd recommend this to anyone with a DS, JRPG fan or not.… Full Review »