Universal acclaim - based on 57 Critics What's this?

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Generally favorable reviews- based on 314 Ratings

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  • Summary: [Metacritic's 2007 DS Game of the Year] Many months have passed since the events of The Legend of Zelda: The Wind Waker, and Link, Tetra and Tetra’s band of pirates have set sail in search of new lands. They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she explores the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious on the shores of a mysterious island, he is awakened by the sound of a fairy’s voice. With the aid of this fairy, he sets off to find Tetra – and his way back to the seas he once knew. The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword. Players can even draw a path for his boomerang and send it flying into hard-to-reach targets. Players can stash the map on the top screen for quick reference or drop it to the touch screen to make notes, study enemies, or chart a path for their boat to follow while they man the cannons. Compete with a friend over a local wireless connection: Guide Link through special dungeons to capture the Triforce or command the forces that oppose him. [Nintendo] Expand
Score distribution:
  1. Positive: 56 out of 57
  2. Negative: 0 out of 57
  1. Nintendo again shows that it's the master of its own hardware with another sublime entry in the Zelda lineage. If you own a DS then this is an utterly essential purchase - it really is that simple.
  2. The best and most complete portable adventure ever. Even if you’re not a fan of the series, you should feel compelled to play it and recognize it as a masterpiece. [Nov 2007]
  3. It may not live up to the lofty standards recently displayed in "Twilight Princess", but this adventure is worthy of Zelda canon, and still has enough great stuff going for it to be considered one of the year's best adventures. [Oct 2007, p.126]
  4. Phantom Hourglass wraps the standard Zelda formula in an innovative and fun control scheme that gives new life to several of the series' age-old concepts.
  5. Phantom Hourglass launches from into the DS’s feature list like the past is over and out, moving from one new technology-application marriage to another. [Sept 2007, p.106]
  6. The quickie dungeons and throttled exploration are outright disappointing, but when held up against the rest of the DS library, it’s an impressive game. But it’s just a good Zelda.
  7. 60
    But Zelda: Phantom Hourglass goes the opposite extreme, and turns sailing into a boring and utterly joyless exercise in line drawing. Basically, instead of controlling the ship directly, you'll merely draw your route on the touchscreen and watch your ship travel to that destination.

See all 57 Critic Reviews

Score distribution:
  1. Positive: 76 out of 98
  2. Negative: 11 out of 98
  1. Oct 15, 2011
    gets the title of the best zelda game to compete with mm, rush out, buy it, cause i cant deny the awesomeness, not as good as dq 9, hgss or layton 3, but i was rly harsh, but this is sensational, so go get out and buy this and spirit tracks!!!

  2. Oct 4, 2010
    This is a great- first- run for a Zelda DS title! I love that they continued the story from Wind Waker. The gameplay is very unique for a DS title and it's humor is wonderful. The graphics are very impressive and the music is very well done.

    The only problem I have with the title is the whole hourglass concept. The later dungeons can get pretty tedious while you race against time to get to the boss.
  3. Dec 5, 2011
    Great game overall, but one of the worst Zelda games (in a good way). The story is very nice, but the lack of side quests, make it a very short game. Zelda games are known for their gameplay, and this game is no exception. The unique controls really show off what the DS can do. Expand
  4. Jun 9, 2011
    Sequel to Windwaker, my personal favorite game ever, Phantom Hourglass is a good game but a sudden step down from the perfected formula Ocarina and Windwaker had. Good points; great controls and is completely comfortable with the DS stylus and still had the humor and charm Windwaker had. Bad points; Way, way, way too easy - pretty much the easiest Zelda game ever, forgettable story and too short, even for a handheld. Expand
  5. Apr 5, 2012
    Not too bad, but far from impressive. Whoever thought that visiting Temple of the Ocean King not once, not twice, but five freaking times was a good idea, needs to be slapped in the face. Expand
  6. Oct 21, 2012
    The only member of the franchise I can't stand. The gameplay itself works fine, being controlled entirely on the touch screen except when using items. Everything else annoys me, though. The over world is the worst in the franchise, the puzzles were pathetically easy, the music sucks, the Temple of the Ocean King got annoying really fast, and the plot felt like an excuse to play the game. Probably what annoys me the most, though, is how, while it has good replay value, I have no real incentive to play it. Other Zelda games that I've already experienced gave me a feeling of adventure when I replay them like Majora's Mask or Wind Waker. This one just bores me. In conclusion, it's a functional game, but falls flat just about everywhere else. Expand
  7. Jan 30, 2013
    I'm a HUGE Zelda fan, and very accepting as well. But this game was a disappointment. One word, repetitive. The Temple of the Ocean King is the bane of my existence. At least Spirit Tracks got it right by making separate levels in the Tower of Spirits. Music was ehh, except for Linebeck's theme, which is very good. This game also allows you to have, like, four navis. 'Nough said. Expand

See all 98 User Reviews

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