The Legend of Zelda: Phantom Hourglass Image
Metascore
90

Universal acclaim - based on 57 Critics What's this?

User Score
8.0

Generally favorable reviews- based on 339 Ratings

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  • Summary: [Metacritic's 2007 DS Game of the Year] Many months have passed since the events of The Legend of Zelda: The Wind Waker, and Link, Tetra and Tetra’s band of pirates have set sail in search of new lands. They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she explores the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious on the shores of a mysterious island, he is awakened by the sound of a fairy’s voice. With the aid of this fairy, he sets off to find Tetra – and his way back to the seas he once knew. The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword. Players can even draw a path for his boomerang and send it flying into hard-to-reach targets. Players can stash the map on the top screen for quick reference or drop it to the touch screen to make notes, study enemies, or chart a path for their boat to follow while they man the cannons. Compete with a friend over a local wireless connection: Guide Link through special dungeons to capture the Triforce or command the forces that oppose him. [Nintendo] Expand
Score distribution:
  1. Positive: 56 out of 57
  2. Negative: 0 out of 57
  1. Nintendo again shows that it's the master of its own hardware with another sublime entry in the Zelda lineage. If you own a DS then this is an utterly essential purchase - it really is that simple.
  2. The best and most complete portable adventure ever. Even if you’re not a fan of the series, you should feel compelled to play it and recognize it as a masterpiece. [Nov 2007]
  3. It may not live up to the lofty standards recently displayed in "Twilight Princess", but this adventure is worthy of Zelda canon, and still has enough great stuff going for it to be considered one of the year's best adventures. [Oct 2007, p.126]
  4. Phantom Hourglass wraps the standard Zelda formula in an innovative and fun control scheme that gives new life to several of the series' age-old concepts.
  5. Phantom Hourglass launches from into the DS’s feature list like the past is over and out, moving from one new technology-application marriage to another. [Sept 2007, p.106]
  6. The quickie dungeons and throttled exploration are outright disappointing, but when held up against the rest of the DS library, it’s an impressive game. But it’s just a good Zelda.
  7. 60
    But Zelda: Phantom Hourglass goes the opposite extreme, and turns sailing into a boring and utterly joyless exercise in line drawing. Basically, instead of controlling the ship directly, you'll merely draw your route on the touchscreen and watch your ship travel to that destination.

See all 57 Critic Reviews

Score distribution:
  1. Positive: 81 out of 103
  2. Negative: 11 out of 103
  1. SeanP.
    Oct 3, 2007
    10
    You are all weird. What were you expecting? A freaking 360 game. Its beautiful, fun and engaging. Sure dungeons may seem a little linear but that is probably because they give you a really good map system. Its awesome fun and very gorgeous. Also if you didn't like it fine but it doesn't deserve those low scores. Most likely it's the same whiny person. The lowest it should get is like a 7 because you just can't deny quality. Expand
  2. Matt
    Jan 18, 2008
    10
    By and large one of the most accessible Zelda games. In what was mostly a dismal year for the DS, Zelda stands out as one of the must-own titles in the DS library. Expand
  3. Crazyqazqaz
    Oct 27, 2008
    10
    Zelda games are famous for having incredibly long story lines, mind boggling puzzles, scores of mini-quests and the notorious Water Temples that consume hours of your life and have even been made into a slang (if a bit underused) term for something incredibly difficult. This, though, is a breath of fresh air. The game is lovingly crafted using bright, welcoming colours and a story line that manages to be genuinely funny while being brilliantly unpredicable. The control scheme is fabulous, I really can't see what people have been complaining about. It isn't overly difficult but not a total breeze either. It will stump you at times, but that is nothing that a little creative thought and a small amount of thinking outside the box won't solve. A brilliant little game, can't praise it enough! Expand
  4. Ashogo
    Oct 5, 2007
    9
    A brilliant Zelda game which takes full advantage of everything the ds has to offer. It's really amazing to see how the developers have implemented so many new ideas into the game to make all the old stuff feel fresh again. And the graphics are beautiful, so your eyes won't be bleeding as you play through the adventure(unlike some other ds games...)Controls feel tight and responsive. The story is also surprisingly interesting and driving, and to cap it all off Phantom Hourglass features a simple but extremely addictive battle mode which can be played competitively against a friend or anyone worldwide through wi-fi. My biggest complaint is that the game is over too quickly, but you can't have it all I guess. Collapse
  5. AaronM
    Jul 11, 2008
    8
    Not bad at all, but it would have been MUCH better if it didn't make you redo the same dungeon so many times.
  6. RickyT.
    Apr 21, 2008
    7
    Best game I have played on the DS so far - manages fairly decent gameplay AND makes use of the touch screen ot great effect, is hard to find a game that manages both. Reading other people's comments make me laugh - some people are complaining that the dungeons are too short whilst others are complaining you can't save halfway through! The DS is a handheld system not a full console - you're not meant to sit and play for hours on end solid, its meant to be something to pick up and play whilst on the train or bus for a short time hence short levels and relatively short game. I'm not a fan of cell shading so for me that is a detraction on the graphics, but for others its a plus. Would have liked more puzzles thrown in rather than 'fetch the clue and we'll tell you the exact answer', I really liked the puzzle in the Ocean Temple to ge the Seel, a few more curve balls like this would have made the game even better Expand
  7. JaredC.
    Oct 2, 2007
    0
    Zelda when she is a baby, and weak, and pethetic, this game is just like that. It misses out on the main story and cliches the slackness of undarkening material. it just doesn't work with all the others. Expand

See all 103 User Reviews

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