The World Ends With You Image
  • Summary: The story begins as our hero, Neku, wakes up amidst the hustle and bustle of Shibuya, Tokyo. Confused and disoriented, he receives a message on his phone warning him that he will cease to exist unless he completes a certain mission. With his life seemingly on the line, Neku plunges into the back streets of the urban labyrinth... Experience the urban grit and neon of the coolest district in Tokyo with a distinctive, high quality style of in-game artwork. Meet an achingly hip cast of characters each with an interesting personality and stylish sense in fashion, music and culture. Highly innovative and intuitive combat system that makes full use of the Nintendo DS Touch Screen, Dual Screens and Microphone. Use psychic powers to read the thoughts of the population, put words into people's minds, and move objects to help you progress in your adventure. Immerse yourself in an amazing audio soundtrack featuring a diverse fusion of bleeding-edge hip-hop, rock, and techno. A tale of friendship, hope and overcoming your challenges, creatively told with a modern edge. Shop till you drop: Keep abreast of the latest Trends to stay one step ahead of the fashion scene and your enemies. Trade items with friends using Nintendo Wi-Fi Connection too. Action-packed minigame fun that can be enjoyed by up to four players via DS Wireless Play. Engage the Chance Encounter mode via DS Wireless Play to share data with fellow game users you bump into in the real world. [Square Enix] Expand
Score distribution:
  1. Positive: 58 out of 59
  2. Negative: 0 out of 59
  1. The World Ends With You stands tall as both a compelling piece of interactive art and a brilliantly designed and executed game.
  2. 100
    Games rarely have things this interesting to say or approach them from this outlandish a vector. Listen up.
  3. It ultimately suffers from trying too hard to be innovative and forgets the important part of being user friendly.

See all 59 Critic Reviews

Score distribution:
  1. Positive: 50 out of 58
  2. Negative: 6 out of 58
  1. Square Enix, with its unfortunate tenancy to publish almost anything that comes through the door, has lost my respect as a publisher. That being said, they are one of the few publishers that would take the risk of publishing this game, so rich in things that have not been done before, and for that, I am grateful. Innovative, with an excellent plot, with twists I never saw coming. Worth playing, and for me, worth a 10/10. Expand
    • 5 of 5 users said yes
  2. Lev
    5
    I was very dissapointed with this game. The gameplay was good, thought a bit repetitive at times, but I guess that could be said to most rpgs. I also liked how they integrated the setting into the gameplay. So no complaints in this section, that part was well made. The presentation of things were also nice, even though it had a bit too much 'cool teenage anime look', it wasn't that bothering. What put me off is that the story started out slowly and boring, and near on the end of the first week, it started to get interesting and exicitng, and I enjoyed the second week, because the story revealed many more misteries waiting to be solved. But on the end of said week, every story development was simply cut off, and we were back to the over-dramatic emo angst. I wanted to finish the game, but after all that I simply couldn't. I read some spoilers later, and those didn't change my opinion either. I don't really see that putting most of the typical jrpg story and character elements into a trendy real life enviroment why would change anything. I admit that there are some clichés that never really get boring for me, but I'm also happy about new and fresh things. But it seems twewy just wasn't what I was looking for. Expand
    • 1 of 4 users said yes
  3. Justin
    3
    Another very typical Japanese RPG, and yes, that's a bad thing. Japanese game makers have a fetish for convoluted stories, and characters that never shut up. Here is another prime example. You can't mash the buttons, or move the stylus quick enough to make them stop talking, and everything that comes out of their mouths is so trite, so superfluously annoying that it ruins the experience. Note to game makers, shut up, your story lines always blow. Expand
    • 1 of 3 users said yes

See all 58 User Reviews

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