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Castlevania: Harmony of Dissonance Image

Generally favorable reviews - based on 27 Critics What's this?

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Generally favorable reviews- based on 29 Ratings

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  • Summary: Nearly fifty years has past since Simon Belmont rescued the land from the curse of Dracula. Now, Simon's descendant Juste Belmont, must acquire the relics of Dracula to unravel the disappearance of his childhood friend Lydie. The castle's enchanting mysteries and danger await all those who dare enter. Expand
Score distribution:
  1. Positive: 24 out of 27
  2. Negative: 0 out of 27
  1. One of the best reasons to own a Game Boy Advance. [Feb 2003, p.97]
  2. 100
    One of the best handheld Castlevania games ever produced. Enthralling from start to finish, it's easily on par with "Castlevania SotN" for the PSOne. [Oct 2002, p.52]
  3. If it weren't for the crummy music taking away from the experience, this might be the best 2D Castlevania yet. [Spring 2003, p.26]
  4. It's like being able to play "Symphony of the Night" in the back seat of your parent's car, but with all new levels and some nifty new features.
  5. Thankfully, the whole thing is also infinitely better-lit than previous outing Circle of the Moon, which means that playing it without industrial-strength lighting overhead is now an option. [NGC]
  6. Boasting better visuals and lots of gameplay, Harmony of Dissonance is not just a fine Castlevania game--it's also one of the better GBA games to come around in a while.
  7. Konami really put too much effort into "improving" the graphics engine (and ruined it in the process) while ignoring the other, possibly more important aspects of the game.

See all 27 Critic Reviews

Score distribution:
  1. Positive: 8 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 1 out of 9
  1. May 23, 2011
    Harmony of Dissonance is a good game, but compared to Aria of Sorrow it easily falls down in my opinion. The strongest points perhaps are the really atmospheric feel, a pretty good and intense story, and very easy control of the character. The game also introduces a system of collecting elemental spellbooks, which combined with the usual subweapons (cross, holy water, etc) give an entirely different special attack, depending on what book is equipped, giving a diverse gameplay. Similar system is later used in Castlevania: Lament of Innocence. Also the good ol' flexi-whip from Super Castlevania IV is back. You can hold the attack button and to move the whip in all the directions as opposed to only attacking forwards. The story as I mentioned is fantastic, one of the best in a Castlevania game, because it is mysterious and gets the player gripped. The atmospheric feel of the game certainly adds to that. Now where the game falls down. There are some minor issues, which can be annoying at times but aren't so bad. Those are the low difficulty, a strange glowing aura around the playable character, and also being forced to backtrack through entire stages at some points of the game. However what I disliked the most about Harmony of Dissonance was its soundtrack. Castlevania games usually have fantastic soundtracks, but I felt that this one was a real disappointment. I hardly heard any music in it, it was just a low quality noise, unfortunately. In my opinion slightly better than Circle of the Moon, but is nowhere near as good as Aria of Sorrow. Expand
  2. Apr 3, 2013
    Very unoriginal, easy and remarkably boring. The worst entry of the GBA era.
    Get Circle of the Moon and Aria of Sorrow instead, they are a
    lot better than this pile of junk. Expand

See all 9 User Reviews