Crash Bandicoot: The Huge Adventure Game Boy Advance

User Score
7.8

Generally favorable reviews- based on 33 Ratings

User score distribution:
  1. Positive: 22 out of 33
  2. Negative: 3 out of 33
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  1. Jul 26, 2016
    8
    Never mind it's flaws but this game is super fun and has great gameplay. In metascore I would give this a 88 cause of the gameplay and much much more.
  2. Apr 30, 2011
    8
    It's not the best platformer on the GBA (see Mario, Sonic, etc.), but The Huge Adventure is a faithful, but brand new game that fans of the series -- and maybe even newcomers -- can enjoy. Pros: Fantastic graphics for the GBA; good control; fairly witty level design; challenging gameplay; it's faithful to the PS1 games. Cons: It's a little too faithful to the PS1 games, and ultimatelyIt's not the best platformer on the GBA (see Mario, Sonic, etc.), but The Huge Adventure is a faithful, but brand new game that fans of the series -- and maybe even newcomers -- can enjoy. Pros: Fantastic graphics for the GBA; good control; fairly witty level design; challenging gameplay; it's faithful to the PS1 games. Cons: It's a little too faithful to the PS1 games, and ultimately feels cliched; too short; some of the levels range between dull and frustrating. Expand
  3. Jan 5, 2011
    8
    Crash Bandicoot XS is a great, well executed platformer for the Game Boy Advance. If you could imagine Crash Bandicoot 2 and 3 style game play, minus the 3D graphics (opting for a 2.5D style platformer) and the vehicle levels, this is what Crash Bandicoot XS offers to players. It doesn't do anything entirely new but at least it offers a new storyline where Cortex shrinks the Earth to aCrash Bandicoot XS is a great, well executed platformer for the Game Boy Advance. If you could imagine Crash Bandicoot 2 and 3 style game play, minus the 3D graphics (opting for a 2.5D style platformer) and the vehicle levels, this is what Crash Bandicoot XS offers to players. It doesn't do anything entirely new but at least it offers a new storyline where Cortex shrinks the Earth to a size of a Wumpa fruit (I don't know why he just doesn't crush the Earth immediately after he shrinks it but I guess everything would be over too quickly) and Crash sets out to collect 20 crystals from levels in 4 warp rooms and try to return the Earth to it's original size. The game play from previous Crash games returns with Crash going through levels avoiding enemies and pits to reach to the end of the level safely. Just like the previous Crash games, there are optional Gems (Coloured and Clear) and Relics to collect which can be used to unlock an alternative ending (just like in Crash Bandicoot 3). The powers that Crash can gain and give him new abilities like in previous Crash games are back and once again can be obtained by defeating bosses which are pretty standard and not that epic to fight and are a bit too easy and feel too familiar to past games (N.Gin is once again in one of his Mech's and Tiny bounces around the place trying to stab you with a pitch fork similar to the boss fight in Crash Bandicoot 3). The games enemy designs are mostly taken from Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped with the likes of Frogs (from Crash 3's medieval levels) and spinning Penguins (from Crash 2's Snow Levels). It would have been nice if Vicarious Visions make an effort to design new enemies and new villains rather than importing them from previous Crash games, simplifying the sprites and then putting them into this game. Even most of the music is from past Crash games but they are recreated really well using the sound capabilities of the Game Boy Advance. The sound effects aren't bad either. At least they've kept Crash's "Whoa!" sound effect whenever he dies. One thing they nailed with this game is the graphics. Despite the Game Boy Advances limitations, Vicarious Visions have created some great levels with great level design, each having a distinctive theme like the Sewer levels or the Jungle levels. The games sprites on the enemies, bosses and even Crash himself are done well, colourful and even represent the character designs from past Crash games pretty well. Crash's running animation is quite funny with his nose bobbling up and down and if you stand still for a while, Crash will whip out his Game Boy (Probably an Advance), fiddles with it for a while and then puts it away! The Jetpack levels do show off some pretty cool effects like the nicely rendered clouds and provide some decent action with Crash trying to take down Cortex's Blimps. Overall in the graphic department, Vicarious Visions has done a really good job emulating some of the levels environments found in Crash Bandicoot 2 and Crash Bandicoot 3, although the backgrounds of the levels within a specific theme (say the Space levels) all look too similar and it's hard to tell them apart except for the placement of platforms and walls to jump over. Crash Bandicoot XS doesn't really do anything new but sticks to the classic formula we have grown accustomed to in the Crash series. Vicarious Visions has basically brought the slick Crash Bandicoot platform experience to a handheld audience and crafted a great platformer for Game Boy Advance owners to enjoy. Expand
  4. Jul 8, 2017
    9
    I was impressed how well they did on The Huge Adventure. The levels are not exactly like regular Crash games but there is some parts that are like regular Crash games.
  5. MarcusL.
    May 29, 2003
    10
    I liked the original Crash games on the PSX. I like the GBA games even better! I just hope they make more!

Awards & Rankings

#16 Most Discussed Game Boy Advance Game of 2002
Metascore
78

Generally favorable reviews - based on 18 Critics

Critic score distribution:
  1. Positive: 11 out of 18
  2. Negative: 0 out of 18
  1. Gamestyle had a lot of fun with this one, but unless you're a fan of Crash you might want to consider one of the Donkey Kong Country games for a similar dose of multi-faceted platforming.
  2. It's not a remake or a port of a classic game -- it's a brand-new platformer with brand-new enemies, brand-new levels to explore and brand-new bosses to fight.
  3. 90
    The design on the Game Boy Advance is amazingly tight with solid controls and level design.