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Description: Tired of endlessly doing battle with meddling bandicoots, the nefarious Dr. Neo Cortex shrinks the entire Earth, and Crash and Coco along with it, to the size of a wumpa fruit. Luckily, Coco invents a machine to reverse the effects, but she needs crystals from around the world to power it. Crash must retrieve the crystals to help return the entire planet to its natural state. Experience Crash's biggest adventure yet, with gameplay modes ranging from side-scrolling to 3D chase levels to aerial dogfight combat sequences. Battle your way through over 20 huge levels and six unique locations to defeat Cortex and save the world.

Overview

Platforms:
  • Game Boy Advance
Initial Release Date: Feb 25, 2002
Developer:
  • Vicarious Visions
Publisher: Universal Interactive

Credits

Brendan O'Brien
Cast: Crash Bandicoot
David Siller
Cast: Aku Aku
Karthik Bala
Produced By: executive producer
Sean Krankel
Produced By: associate producer: Universal Interactive
Tobi Saulnier
Produced By: executive producer
Daniel Suarez
Produced By: senior producer: Universal Interactive
Manfred Linzer
Sound: sound
Todd Masten
Sound: supervising sound editor
Karthik Bala
Production Management: project manager
Jesse Booth
Production Management: project manager
Theodore Bialek
Art Department: graphics
Jorge Diaz
Art Department: graphics
Jason Harlow
Art Department: graphics
Wes Merritt
Art Department: graphics
Carl Schell
Art Department: graphics
Christopher Winters
Art Department: graphics
Lauren Azeltine
booklet design: Universal Interactive
Karthik Bala
game designer
Luis Barriga
game designer
Theodore Bialek
additional game design
Jesse Booth
programming
Jason Covey
marketing coordinator: Universal Interactive
Torrie Dorrell
vice president of global marketing: Universal Interactive
Chandra Hill
director of promotions: Universal Interactive
Craig Howe
senior product manager: Universal Interactive
Vijay Lakshman
vice president of production: Universal Interactive
Cedric Marechal
european marketing: Universal Interactive
Sean Mountain
additional production support: Universal Interactive
Chris Pruett
programming
Benjamin Raymond
additional game design
Alex Rybakov
programming
Marcus Savino
associate project manager: Universal Interactive
Carlos Schulte
production coordinator: Universal Interactive
Michael Sequeira
creative services supervisor: Universal Interactive
Alex Skillman
senior manager public relations: Universal Interactive
Nick Torchia
additional production support: Universal Interactive
Nate Trost
programming
Christopher Winters
additional game design