Cruis'n Velocity Game Boy Advance
  • Publisher: Midway
  • Release Date: Nov 30, 2001
Metascore
53

Mixed or average reviews - based on 9 Critics

Critic score distribution:
  1. Positive: 0 out of 9
  2. Negative: 2 out of 9
  1. 60
    If the controls were tweaked a bit more, the collisions a bit more forgiving, if it didn't occasionally crash during play, and if it had a battery, Cruis'n Velocity would have been a very solid and recommended racing title.
  2. The control is the factor I had the most trouble with. The game is intended to be arcade-like, yet you can’t fishtail around corners. You have to slow way down if you want to stay on the road. This isn’t much of a problem once you figure out the mechanics of it, but it is a little annoying.
  3. The old saying, "the whoe is not equal to the sum of its parts," hold particularly true with Cruis'n Velocity. [Mar 2002, p.91]
  4. A bland, average racing title. A shame, since there definitely was the potential for so much more.
  5. Zany vehicles - such as the jet car - give an otherwise so-so racing game a little boost of horsepower. [Dec 2001, p.172]
  6. Of all the racing games out there, my favorite is still "F-Zero" and "Mario Kart," but if you want something a little more realistic, but still a bit off the wall, go for this.
  7. A slow, lifeless racer that’s never any fun.
  8. They took an FPS and turned it into a racing game. I don't know about you, but that seems a bit weird, and once you play the game, it gets much weirder, indeed.
  9. The lack of in-game music and any real saving option really hurt this title. The speed boost problem is also very annoying but at least with some practice gamers will get used to the unforgiving handling.

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