- Summary: Welcome to Donkey Kong Country, a place where ostriches wear running shoes, apes wear neckties, and rhinoceros gracefully leap across gaping canyons with a style and flair that would make the great Evel Knievel envious. This remake of the SNES classic revamps the Donkey Kong Country gameplay with new minigames, a new Attack mode, and the ability to save your progress anywhere. Whether you're looking for a nostalgic stroll through the jungle or you're new to the Donkey Kong world, Donkey Kong Country keeps you on your toes with platform challenges, dance minigames, and unique enemies.… Expand
NickSep 27, 2003DKC is an amazing game and just as amazing on the Handheld Nintendo as on the console. I Love the Music The graphics and every last element of this wonderfully put together game! great Work!!… Expand
RickS.Aug 10, 2003This is the best game for GBA i've ever played.
RossM.Sep 20, 2003Best game ive ever played buy it!
TJJul 12, 2003This game is off the fa sheezy!! Yea! Buy dis tight game. Some things kinda suck though. like the music. Buy dis game playa!
Sep 5, 2012A true gaming classic, a title that introduced the best 3D platforming available. This game is where it all began, an epic quest for stolen bananas! What I like best about the original compared to 2 and 3 is the world. Even though it is more basic, it is a treat to look at and I get a special feeling inside every time I think of the rainy jungle or snowy mountain levels. Another great aspect is the difficulty, which is definitely there and collecting all the extras such as DK coins was extremely challenging. Some of the boss fights were a bit too easy but King K. will challenge you at the end. Overall I have great feelings about this and the second, Diddy Kong's Quest.… Expand
EvanNov 9, 2005A very fun game with great replayability with the hero mode when you beat the game plus the attack mode and the mini games. It is a classic game that makes you wish you were a monkey!… Expand
Sep 23, 2012I never really liked this game, and I don't understand why it was so popular. The first few worlds are okay, and they have a certain original charm about them, but from about halfway on, the level design takes a turn for the abysmal. I found myself experiencing not fun, but mostly frustration, just like I did when this first came out on the SNES. There were countless times when I put my whole heart into getting through a tough portion of a level, only to get killed by a tiny projectile rocketing into the screen too fast to react to. It seems to be a theme throughout the game, and it gives the feeling that the developers just don't like you. On top of that, you may find like I did that the levels become too long, and it is no fun playing a good while getting through one part, dying because of one tiny mistake, and having to repeat a huge portion all over again. I frequently found myself edging along slowly and carefully through a level because there is no way of reacting to some of the things that are thrown at you apart from memorizing them. I don't think Rare playtested these levels with a normal audience.
Play the first three worlds and you've essentially seen everything you're going to see in this game of heavily recycled graphics. It is just aesthetic, but I have an aesthetic side I can't ignore, and it does affect me when the first level feels extremely similar to the fifteenth, or the fiftieth. Even the bosses suffer from recycling, and they're not that interesting to begin with.
Aside from that, the hitboxes aren't clear. The shape of the characters and level elements makes it very hard to tell exactly where you'll get hit, or where you can stand. It may sound minor, but for me it was a constant annoyance throughout the game. I can't count the times I was hit or missed a platform because I wrongly estimated the position of hitboxes
The bright patch in the game for me was figuring out the "puzzle" like elements in the levels. They really do require you to think and act carefully, and it feels great when you overcome an obstacle. Unfortunately, the very un-puzzle-like deaths you usually suffer afterwards overshadow it with a feeling of being cheated, losing progress through no fault of your own, and then having to redo the puzzles you already solved. This could have been avoided with more checkpoints, and less reflex-based obstacles.
Rare to me has always seemed like that developer who is convinced in his own mind that he's just as good or better than all the others, and you feel bad for them because they're embarrassing themselves without knowing it. Rare games have every appearance of being good, but look a little deeper and you usually find they're just mimicing other good games
I do feel very negatively about DKC games, and I'm not being hateful, I really do just think they're bad, and I can't see how anyone could enjoy them for any considerable amount of time.… Collapse