- Publisher: Atari
- Release Date: Nov 11, 2002
- Critic Score
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A good fun game for a while, but the short story mode lets it down a little bit.
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72It's fun to play and it captures the spirit of giant fighting monsters really well.
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Select from six famous giants from the world of Godzilla and take on a field of other bizarre beasts. [Jan 2003, p.174]
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70An arcade battle game that lacks depth, but does bring some nice characters to the program.
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70It may be too simple for some, but rubber monster fans will eat it up. [Spring 2003, p.33]
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60It's above average and makes a change to the rest of the fighters, with its massive monsters destroying cities as they fight, but its bound to get lost amongst the more appealing games in the genre.
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55Looks fantastic as a GBA title, but in terms of gameplay there just isn't a whole lot to do.
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A sub-par fighting game whose action plods along with the raging speed of an awards show. [May 2003, p.94]
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For the GBA, 'Zilla should have been planned as a no-nonsense 2D beat-'em-up. This just isn't fun. [May 2003, p.63]
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A waste of time.
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35The game isn't deep enough to offer anything else more complex than a block-and-return-punch style of combat.
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30One big, kaiju-sized lump of crap. The monster selection is crap, the gameplay is crap, the audio is crap, but the graphical presentation is fairly good. So, does that sound like a game you would enjoy?
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30Poor graphics and animations, a tear-jerkingly simple fighting system, painful bonus rounds, and one of the worst end-boss encounters ever put to pixel.
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20No matter which monster you pick, you're in for a set of eight disappointingly quick battles.
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Positive: 1 out of 1
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Negative: 0 out of 1
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