Mega Man Battle Network 5: Team Protoman Game Boy Advance

  • Publisher: Capcom
  • Release Date: Jun 21, 2005

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 2 out of 14
  2. Negative: 0 out of 14
Buy On
  1. If you can stomach or even master the unforgiving battle conditions, it's a good game with an okay story and good combat.
  2. Like most Mega Man games, just don't look for much originality or innovation.
  3. Pretty much the same game as it's predecessors, MegaMan Battle Network 5 - Team Protoman offers little innovation, but exceptional gameplay for those whose interest it sparks.
  4. Improves on the features that were introduced in the previous game and implements some new features that longtime fans should appreciate. On the other hand, it also retains the same graphics, audio, and basic game design that have been with the series since its inception roughly four years ago.
  5. Game Informer
    If you're looking for a reinvention of the franchise, you'd best spend your money elsewhere. [Aug 2005, p.108]
  6. Play Magazine
    The isometric level design is once again pretty dull. [Aug 2005, p.56]
  7. 70
    If you enjoyed the previous iterations, Battle Network 5 is a worthy successor to the line, but if you were turned off by the kiddie-veneer, the deep strategic gameplay goes a long way towards making it tolerable.
  8. I hate to penalize an overall score just because the game feels re-hashed, but some of the gameplay is feeling old. Still, MMBN 5 is above average.
  9. 70
    The biggest problem with Battle Network 5 is the same thing that has plagued all the other sequels in the series: it's just too darn much like its predecessors.
  10. 65
    It's all just an incremental advancement, more focusing on a new story than a new experience. And the story doesn't really go that far away from what's already been done in the past four games.
  11. Nintendo Power
    Just as good as, if not a tad better than, their predecessors. They're just not any different. [Aug 2005, p.81]
  12. 60
    Even though fans of the series will have seen most of this before, Battle Network 5 is a very strong game in a technical sense.
  13. It's the same as the previous games, but battling bosses now requires that you slog through a turn-based map before you can reach them. If this sounds appealing to you, then enjoy!
  14. There's no reason to knock a formula that works, but keeping too close to the formula through five editions is only going to satisfy those who have a truly insatiable thirst for more of the same.

Awards & Rankings

#21 Most Discussed Game Boy Advance Game of 2005
User Score

Generally favorable reviews- based on 16 Ratings

User score distribution:
  1. Positive: 4 out of 5
  2. Negative: 0 out of 5
  1. Jun 11, 2012
    This isn't the horrible atrocity that is battle Network 4, but the same crisis scenarios are matched with the different navis depending on theThis isn't the horrible atrocity that is battle Network 4, but the same crisis scenarios are matched with the different navis depending on the version you buy. Musicwise aside from the internet theme, the soundtrack is laughable at best. Capcom could've truly done better if they went back to the formula and graphics used in Battle Networks 1-3, hell if they did the series would probably still be around and selling! Full Review »
  2. May 27, 2012
    Awesome game.
  3. KamsterR.
    Jul 31, 2005
    It's a good game with combat music and hightech graphics. Its a pretty hard game and thats wat makes it challenging and more exiting!