- Publisher: Ubisoft
- Release Date: Oct 30, 2003
- Also On: PC, PlayStation 2, PlayStation 3
- Critic Score
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87The game has an innovative use of time travel that doesn't include a cat with a vacuum cleaner or a hard drive to enjoy.
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Acrobatic moves and inventive traps have never been as free-flowing as they are in Prince of Persia: The Sands of Time. [Feb 2004, p.151]
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85An excellent title on the GBA and still withstands the test of repetitiveness while offering plenty of addictions.
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85Has something for everyone, from hardcore gamers to players picking up their first GBA. [Spring 2004, p.33]
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85Gameplay mechanics are in place and polished to a smooth experience, and the game belongs in some handheld art museum. Simply gorgeous.
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85Some may be put off by the fact that you have to control two characters within the realm of the game, but I found it to provide an interesting challenge which only made the puzzles and the overall game that much more pleasurable.
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The game plays almost exactly like the Apple II original, albeit with many improvements, and the frustration involved is just as high. [Dec 2003, p.185]
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The difficulty is also right on point- not easy enough to blow straight through it, but not hard enough to frustrate anyone.
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80One of the best side-scrollers of the season. It moves at a quick, mostly-steady pace that never causes boredom.
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80It can be tedious to baby-sit both characters, but the game otherwise guarantees hours of enjoyment, even if its only to jump and flip around.
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If you enjoy beautiful, fluid, entertaining adventures, then this is your chance to take part in one.
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75The ability to play as both the Prince and Farah is an interesting addition, but in practice it devolves into standard "you stand on this switch and I'll stand on this one" gameplay. The resulting balance leaves the replay value quickly sucked dry once you've had your fill of the game.
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The time control aspects are quite innovative and bring variety to the game. The adventure and trap dodging are wonderful and challenging.
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75The charm of this port is its similarities to the original game, the great animation and the challenging levels, which I have to say are nicely designed.
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There is also the added value of new levels, gameplay enhancements, and even a complete buried game locked away waiting for you to connect the GBA and GameCube versions.
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73The GBA version of The Sands of Time is much more of a straightforward action platformer... lacks any major wow factor.
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71Between the character-switching with Farah and the unique ability to rewind time, there's enough new stuff here to keep you at least mildly entertained even if you've beaten all of the GBA Castlevanias and their ilk.
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70Setting my disappointment over its distance from the original Prince of Persia design aside, The Sands of Time on the Game Boy Advance is a rather accomplished and quite extensive platform-puzzler, with some fabulous level design and genuinely considered presentation.
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70The thought of an enhanced version of this game with new time-based elements was extremely exciting, but unfortunately the GBA team took the idea in a far more action-based direction than the careful puzzle design of the original.
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The controls in the game are very responsive and are very tight.
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70Its general lack of lasting appeal and minor flaws are counterbalanced with slick controls, a challenging level of difficulty, and some out-of-the-ordinary gameplay mechanics.
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The core game play didn't really strike me as anything too special. Running and jumping, endlessly swinging my dagger in levels that could use some better design, eventually got on my nerves.
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55A fine 2D platformer, but a rather undistinguished and disposable specimen.
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Its not nearly as inspired, polished, or compelling as the home versions.
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Just an excuse to implement a gimmicky feature that is undoubtedly fun, but not fun enough to warrant a complete game devoted to it.
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User score distribution:
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Positive: 3 out of 3
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Mixed: 0 out of 3
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Negative: 0 out of 3
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GerardH.7
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BenN.10Mad, mad game.
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KrisN.7