- Publisher: Sega
- Release Date: Feb 3, 2002
- Critic Score
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100What really shines, even on top of the great graphics and sound and gameplay, is the replay value.
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100It's the fluid and perfectly measured pace of Sonic Team's new game that makes it so good...Absolutely superb stuff.
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100The best Sonic game released since "Sonic CD."
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95It looks, sounds and plays like a cartoon, and most importantly, it's just damend fun. [Spring 2002, p.30]
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92Despite the 12 years since his debut, it's as captivating, exciting and, more importantly, as fun as it ever was - but of Sega, we'd expect no less. [GamesMaster]
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91Overall, I was very happy with Sonic and kept me playing longer than Sonic on NeoGeo Pocket Color did.
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91It's graphically excellent, it sounds great, it puts the link cable features to outstanding use, and its GameCube connectivity opens up potential never before available.
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90The game is great, through and through, albeit short.
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Fun is the operative word here and this game delivers the brand of entertainment that gamers have come to expect from Sega and the Game Boy Advance.
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90Why don't they make games like this for home consoles anymore? More fun than a small, spiky mammal with blue skin and a number of dysfunctional woodland friends has any right to be.
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90The things that made Sonic a hit back in the old days make it a classic now - fast game play, interesting intricate levels, and detailed and colorful graphics.
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88Everything that a side-scrolling platform loving fan could ask for. It's got all the great, tried and true, fast-paced Sonic action of the old Genesis series, looks fine, plays excellently, and offers some fun multiplayer action.
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It's too bad the single-player mode is a bit short, or this would have been darn near perfect. [Apr 2002, p.89]
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This game is packed with extras and most importantly, actually allows you to play as Sonic through the entire game, something sorely lacking from the Sonic Adventure series.
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The different characters change the game play so much it's almost like adding levels to the game. [Feb 2002, p.152]
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80A simple, tried-and-true blast from the past, faithfully recapturing the hogs legacy and reigning in just enough characters and elements from the new to satiate anyone craving more from their marsupials than just movin to the right at really high speeds.
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80Simply experiencing the old-school "Sonic" gameplay again after so many years of 3D titles makes the title a must-have for longtime "Sonic" fans.
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80The best Sonic game in years.
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Although it doesn't bring anything new to the table, Sonic Advance is an enjoyable 2D platformer that will meet players' expectations.
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79While the game is slightly flawed due to some imbalances in its gameplay, it's ultimately a satisfying experience thanks to a mix of classic Sonic 2D gameplay, a familiar cast of characters, and new technology.
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Sonic and pals have never looked better in 2D. Still, I could've done without Knuckles and Amy. [Mar 2002, p.146]
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75This game managed to do something its 3-D counterparts never could: catch my interest and hold on to it. I spent a lot of time simply looking around each level, experimenting with each character and attempting to find the various chao emeralds.
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User score distribution:
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Positive: 6 out of 8
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Mixed: 1 out of 8
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Negative: 1 out of 8