- Publisher: Konami
- Release Date: Mar 3, 2002
- Critic Score
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100A more than welcome breath of fresh air on the GBA. [April 2002, p.71]
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100A more than welcome breath of fresh air on the GBA. [April 2002, p.71]
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95I was completely satisfied with how it was presented. One thing that sets this strategy title apart from others is that the game doesnt completely focus on strategy elements.
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95I was completely satisfied with how it was presented. One thing that sets this strategy title apart from others is that the game doesnt completely focus on strategy elements.
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78A very well done strategy game that suffers from, of all things, an overload of story and linearity.
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78A very well done strategy game that suffers from, of all things, an overload of story and linearity.
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Anybody into over-the-top characterisation and cheesy sweeping narrative will lap it up, as will those into their strategy games. People who find them dull, boring and tiresome should stay well clear.
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77Anybody into over-the-top characterisation and cheesy sweeping narrative will lap it up, as will those into their strategy games. People who find them dull, boring and tiresome should stay well clear.
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It's more about a quick trigger finger than mapping out a careful plan of attack. [Mar 2002, p.134]
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76It's more about a quick trigger finger than mapping out a careful plan of attack. [Mar 2002, p.134]
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73While not incredibly complex, the tactical combat and unique IAS system remain compelling and fresh throughout the 20-plus hours it will take to finish the game.
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73While not incredibly complex, the tactical combat and unique IAS system remain compelling and fresh throughout the 20-plus hours it will take to finish the game.
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The target audience Konami will undoubtedly wow will be the 'art house', foreign film loving type who mope around at Cannes. That's the type of gamer, especially those enamored with overseas story-based RPGs, who will be able to appreciate this.
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70The target audience Konami will undoubtedly wow will be the 'art house', foreign film loving type who mope around at Cannes. That's the type of gamer, especially those enamored with overseas story-based RPGs, who will be able to appreciate this.
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70Though The Fist of Mars features a solid story, the strategy elements are too wan to hold interest for too long, and the lack of a multiplayer mode kills its long-term replay value.
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70Though The Fist of Mars features a solid story, the strategy elements are too wan to hold interest for too long, and the lack of a multiplayer mode kills its long-term replay value.
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This brings us to the juncture where Fist of Mars unfortunately falls to keep itself together: its story. [Mar 2002, p.90]
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65This brings us to the juncture where Fist of Mars unfortunately falls to keep itself together: its story. [Mar 2002, p.90]
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63The strategy elements are plentiful, but the game's design is nowhere as deep as "Advance Wars"...and several missions can be completed simply by an all-out frontal assault.
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63The strategy elements are plentiful, but the game's design is nowhere as deep as "Advance Wars"...and several missions can be completed simply by an all-out frontal assault.
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ZOE does tend to lose momentum, though, due to repetitive visuals and a drawn-out story that gets in the way of all the action. [Apr 2002, p.146]
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60ZOE does tend to lose momentum, though, due to repetitive visuals and a drawn-out story that gets in the way of all the action. [Apr 2002, p.146]
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40Limited attack options and flawed strategy on the map segments leaves Z.O.E. flat on its robot butt. [Summer 2002, p.26]
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40Limited attack options and flawed strategy on the map segments leaves Z.O.E. flat on its robot butt. [Summer 2002, p.26]
User score distribution:
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Positive: 4 out of 5
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Mixed: 1 out of 5
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Negative: 0 out of 5
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DanW.5Controls were really too convulted to allow any type of real gameplay to shine through.
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TanoR.10This is one of the most beautiful games I have evr played.
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[Anonymous]10This game is very gd.