Bloody Roar: Primal Fury Image

Generally favorable reviews - based on 27 Critics What's this?

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Generally favorable reviews- based on 18 Ratings

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  • Summary: Wage an all-out assault as one of 16 fighters, each with the ability to transform mid-fight into their alternate Hpyer-beast life-form. Fight to the finish in 2-player head-to-head and single-player modes through 10 interactive and destructible mutli-level arenas. With fast and furious arena action-fighting has never looked this good or been this brutual. Expand
Score distribution:
  1. Positive: 17 out of 27
  2. Negative: 0 out of 27
  1. 100
    It's a beast-changing, head-slapping, jaw-ripping brawler with attitude and style and sex - always a good combination.
  2. With astonishing new graphics, and a rock solid gameplay style that is mostly untouched from the previous games, Primal Fury was worth the wait.
  3. The actual game play in Bloody Roar isn't as deep as say, VF4, but on the flipside, it's a game that's easy to pick up and play. Though you certainly won't beat the game by being a button-masher.
  4. 77
    It's a lot of fun to play -- tight control mixed with a fair amount of moves and combos (but not enough), and then the strategic element of beast transformations, proves very addictive.
  5. It might not have the depth as some of the other fighting games, but it's still fun.
  6. Despite lacking in the depth found in more established fighters, Bloody Roar: Primal Fury is a complete blast to play.
  7. A graphical powerhouse, Bloody Roar offers action that's a bit too basic to be a knockout. [Apr 2002, p.147]

See all 27 Critic Reviews

Score distribution:
  1. Positive: 11 out of 11
  2. Mixed: 0 out of 11
  3. Negative: 0 out of 11
  1. Apr 29, 2013
    This is one of my favorite games on the Gamecube system.

    The first thing that drew my attention to this game were the graphics. They look
    very good, even today. It has a very polished look, from the interface to the detailed characters. The biggest achievement is that the game manages to capture an anime look for its characters without using a cartoony style.

    For some reason, though, the game wasn't very popular at the time of its launch. Part of this was a timing issue, I believe. The Gamecube was still new and everybody was expecting a lot of innovation.

    It's true that it can be difficult even for me to find people that are willing to play the game with me. There are primarily two things that cause this reaction.

    The first one is that there are big differences between the characters. Characters tend to have their advantages and weaknesses. If you select a character at random, it might behave in particular ways that can cause some confusion. The way the game was meant to be played is to start with the characters in the order they were listed in the menu. Start with Yugo and Alice and so on these "starter" characters tend to have covered all areas, with moves for all situations. Only after you become comfortable with them move onto characters such as Uriko and Ganesha, which are more specialized.

    The second issue that seems to confuse new players is that the game is very combo-oriented. If you connect moves in the proper order, you can unleash a chain of 17 hits that seem impossible to stop. So it can be quite frustrating for the other player, as he presses buttons and realizes that he cannot do much during a combo. The game becomes very fun once your adversary learns to string combos too.

    All in all, it is a very good product. Especially considering that it wasn't developed by a huge team with fabulous budgets.
  2. Mar 17, 2012
    [Spanish] Bloody Roar es un juego de peleas que nos va a dejar con la boca abierta, tanto por lo destruibles de su escenario como por su simplicidad, es el típico juego que es fácil de aprender pero dificil de dominar.... recomendado para los amantes de la lucha :D Expand

See all 11 User Reviews