Positive: 11 out of 11
Mixed: 0 out of 11
Negative: 0 out of 11
10This is one of my favorite games on the Gamecube system.
The first thing that drew my attention to this game were the graphics. They look very good, even today. It has a very polished look, from the interface to the detailed characters. The biggest achievement is that the game manages to capture an anime look for its characters without using a cartoony style.
For some reason, though, the game wasn't very popular at the time of its launch. Part of this was a timing issue, I believe. The Gamecube was still new and everybody was expecting a lot of innovation.
It's true that it can be difficult even for me to find people that are willing to play the game with me. There are primarily two things that cause this reaction.
The first one is that there are big differences between the characters. Characters tend to have their advantages and weaknesses. If you select a character at random, it might behave in particular ways that can cause some confusion. The way the game was meant to be played is to start with the characters in the order they were listed in the menu. Start with Yugo and Alice and so on these "starter" characters tend to have covered all areas, with moves for all situations. Only after you become comfortable with them move onto characters such as Uriko and Ganesha, which are more specialized.
The second issue that seems to confuse new players is that the game is very combo-oriented. If you connect moves in the proper order, you can unleash a chain of 17 hits that seem impossible to stop. So it can be quite frustrating for the other player, as he presses buttons and realizes that he cannot do much during a combo. The game becomes very fun once your adversary learns to string combos too.
All in all, it is a very good product. Especially considering that it wasn't developed by a huge team with fabulous budgets.… Full Review »
TrustMeK10It's 2007 and I've had this came since it came out on the gamecube. An awesome game..very underrated. It's still my favourite fighting game. I have soul calibur II as well but I personally reckon bloody roar is so much more fun. The gameplay is much more arcade like and there is more satisfaction from connecting moves and hits in this game than in soul calibur II because they're fast, furious and just feel really insanely strong. The character and their moves feel REALLY strong in comparison to soul calibur II which basically involves weapons most of the time. Weapons don't have that same feeling of power that you get from connecting punches and kicks in crazy combos. Beast mode makes the game even more intense because it makes you feel absolutely monster strong. I also like the stages where things smash up and floors in the levels break away to another level. Things like that make the game feel much more arcade like. The music isn't bad...it has that kind of retro 90's rock sound to it. As 'Diehard Critic' stated, this game is by no means a shallow button mashing game. There is a lot of skill involved in connecting combos and dodging your opponents. If anything, Soul Calibur II is EASILY more of a button mashing game. The only complaint I have of Bloody Roar is the box art cover (lol). Out of all people they had to have Jenny (the bat) on the cover. They could have chosen someone cooler or hotter but had to choose her...she looks like a witch. Another fighting game on the Gamecube which doesn't compare to Bloody Roar is Mortal Kombat Deadly Alliance. I bought it and sold it cause it was pretty crap. Horrible graphics and character movement/animation and limited (awful) moves. Overall, I honestly and personally still believe that Bloody Roar is the best fighter on the Gamecube. Hope they make a sequel for the Wii.… Full Review »