- Publisher: EA Games
- Release Date: Jul 20, 2004
- Also On: PC, PlayStation 2
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75Besides the normal cat-like abilities, you can also initiate a feral, berserker mode that ups the damage of your attacks. Catwoman's whip allows you to destroy objects and lash your prey with an effortless grace that would make a Bangkok dominatrix burn with jealousy.
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Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]
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It has some solid gameplay concepts, looks good, and does some nice things with its source material. Too bad that the stubborn camera and unwieldy controls, along with its mediocre storytelling, ensure that we never get to see the gem that shines just underneath.
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63Attempts to deliver some "Prince of Persia"-like acrobatics, but its sharp graphics are offset by bad control, weak voice work, and shoddy gameplay.
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60When it all comes down to it, only HUGE fans of the Halle Berry film should pick this up.
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The combat system is extremely unintuitive and, like the rest of the game, sacrifices most of the actual gameplay for cinematic moments.
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Some of the obstacles require some moves to be performed in combination. It may look easy in the movie but it's God-awful difficult in this game because of the controls, which tend never to do what you want it to do.
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The problems are just too numerous to mention ranging from clumsy controls to frustrating camera angles and that's before you even get to the rather weak AI of almost anyone you decide to battle with.
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If you hold on, though, the rewards are great animation, satisfying puzzles and a lot of fun Catwoman sass. [Oct 2004, p.124]
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50Catwoman's lack of challenge is disappointing, but its confusion is what covers the game in darkness. Not knowing where to go next is awful.
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While new enemies and missions are introduced over time, the game's story never really builds into anything, so it gives you -- the player -- little incentive to finish the adventure.
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The controls remind me of what "Tomb Raider" would be if it were strung out on crack. I think I can honestly say that I hate the controls in this game.
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In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
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45The problem with this control innovation is that the game often requires you to perform very particular movements (such as jump in the air, and grab a pole with your whip) with imprecise controls forcing you to playing the puzzles over and over until you are ready to rip your fur out.
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43Catwoman tries to play off as a Prince of Persia-like action/platformer, but its shotty controls and poor combat mechanics leave you feeling like Garfield rather than Catwoman.
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Catwoman, is quite simply, complete tripe...It's superficial. Everything about this game is based around how it looks rather than how it plays.
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40There is a lot of sheen resting over what's essentially an empty shell. While the development team has done a better-than-average job of heaping sparkles and gloss over these broken bones of a game, the end result is that Catwoman is a overly simplistic combat game.
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The restrictive control system and progression feels pathetic compared to the state of fluid titles such as "Prince of Persia" or "Galleon", whilst the overall experience is confounded by an awkward fixed camera system that makes it virtually impossible to see where youre going.
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Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]
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40But even the addition of Halle Berrys slinky form and sultry voice cant pull unpolished game play with lousy camera angles out of the litter box.
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40The hell of the game is that the environmental puzzle setups look pretty good -- climb the wall, lash onto the nearest outcropping, swing to clamber chainlink fences, etc. It's just a shame the game actively fights your ability to navigate them.
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33The game, while pretty to the eye, is flawed in execution in most every way, shape, and form. The story is bland, the game is short, the controls are iffy, and the camera is laughably bad.
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The sultry character may offer a mesmerising, hip-swaying walk and spectacular feline acrobatics, but the game is frustrating, thanks to imprecise, unintuitive controls and a dreadfully wayward camera over which the players have no control.
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From its bad control to its bad design, this is the real reason god kills kittens.
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JordanS.9