- Publisher: Atari
- Release Date: Dec 15, 2004
- Also On: PlayStation 2
- Critic Score
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A totally accessible fighter. Almost anyone can get the hang of it in a few minutes, but that doesn't mean it's easy.
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75With the addition of jumping or ducking abilities, an improved movement system, or the ability to fly independently outside of the launch attack, DBZ could definitely have potential to break through its already enormous demographic and become something even bigger.
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The main thing that it has going for it is that it recreates its franchise so faithfully that you feel as if you're completely in control of its world.
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66A few modest improvements have been made in porting Budokai 2 to the GameCube, but the game just feels late, and a little irrelevant.
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DragonBall Z: Budokai 2 isn't really a fighting game, well it is, it's just not a good one.
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60This GameCube port has a few new features that the PS2 version didn't, like a few new stages and skill capsules, but you can't escape the fact that the game is already a year old.
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60It's frustrating, to say the least, when fights are often won by whichever player was able to mash the attack buttons the fastest during a power struggle, or when a powerful attack misses because the opponent randomly guessed the proper escape button.
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Not quite a button masher, but close, DBZ: B2 is an easy-to-get-into one-on-one fighter that looks and plays much like its predecessor. [Feb 2005, p.113]
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50Since the controls almost never change from character to character, there's very little difference between all the fighters-you've seen one, you've seen 'em all, in other words.
User score distribution:
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Positive: 4 out of 7
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Mixed: 0 out of 7
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Negative: 3 out of 7
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EmilyS.1
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WesleyC.9It'ss kind of boring but the only part that is boring is doing dragon world over and over for breakthroughs.
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F-enzo2Dreadful game with completely unresponsive controls. A crime.