- Publisher: Nintendo
- Release Date: Nov 17, 2003
- Critic Score
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79It's good, clean multiplayer fun but it doesn't progress far beyond the N64 version other than in the visual department...I expected so much more than this mediocre effort.
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79The game looks and moves great, the controls are responsive, and there's a nice variety of gameplay modes available. Still, considering the seven-year gap since "Mario Kart 64" was released, it's hard not to be a little disappointed with the limited scope of the game.
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97Its replay value is impervious to boredom – you will never, ever want to part with this game. It is a classic that will go down in gaming history as one of Nintendo's best offerings.
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Like almost every other home made first party release for the GameCube with a few exceptions, MKDD feels like the same old thing with updated graphics and a few new innovations that unfortunately come up short.
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Raises the character-based racing bar yet again. It's also the must-have GameCube title this holiday season. [Dec 2003, p.152]
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90It's not the most original game this year, but it's one of the best you'll play on GameCube.
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100The gameplay remains fast and furious, and the simple controls do a masterful job of literally keeping you on track. The interplay between the characters in two-player mode is particularly impressive.
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90With more battle tracks, a few more actual racetracks and four-player Grand Prix mode - and let us not forget Internet play, for those of us who will never have all the equipment to make use that tantalising LAN mode - Double Dash would almost certainly qualify for the top score. As it is, at times it's a hair's breadth away, and you're doing yourself a massive disservice if you don't race out and buy this the second it's available.
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While its sad to say that the two character carts in Double Dash is more of a gimmick than a significant gameplay enhancement to the Mario Kart franchise, the game is certainly entertaining in its own right, though a little more polish and refinement could have lead to a spectacular game, instead of a pretty good one.
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91Nintendo has implemented new play mechanics, added fantastic new character-specific weapons, and thrown in some amazing new tracks to make Mario Kart: Double Dash!! the best multiplayer experience currently available on the GameCube.
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Recaptures the simple magic that made the original a hit, but doesn't make much of an effort beyond that. The inclusion of two-seater karts is a nice touch and the multiplayer game continues to shine, but the single-player lacks substance and the track design is generally pretty bland.
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95A joy to play, a frantically manic experience with enough depth to satisfy veterans without turning off newcomers and a multiplayer favourite.
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100Even the most cynical gamers will have a hard time not being won over by its charms. In short, it's the type of game you bought a GameCube for in the first place and, thanks to its excellent multiplayer modes, has a lot of staying power.
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80Fellas think about it, this might be a great way to get those non-gaming girlfriends to share in yet another one of your obsessions.
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The look, feel, structure and incomparable Nintendo touch have been closely preserved, toyed with just enough to be labeled a substantial sequel. [Nov 2003, p.84]
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Mario Kart isn't a racing game any more. It is a party game, and anyone buying it for anything more than frantic, foolish, social fun will grow tired of being cheated very quickly indeed. [Christmas 2003, p.98]
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Pure, exhilarating glee will envelop your soul, demanding that you keep playing "just one more game" into the wee hours of the morning. It's that good. [Dec 2003, p.230]
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80Crustier, more seasoned gamers may grumble a tad at the general lack of progress, but we'll bet they'll be up at ungodly hours playing Shine Thief, just like the rest of us.
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100The tracks are big, bold, colorful and widely varied...The graphics are 3-D perfection and the controls and game mechanics rival those of any GCN racing game. [Jan 2004, p.154]
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80As enjoyable as anything you'll play this year. The mechanics and weapons can leave something to be desired at times, but 'one more go' syndrome is seldom this acute and this is by far the game's biggest strength. [Christmas 2003, p.90]
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Double-Dash doesn't stray far from what gamers have come to love about the series -- if it aint' broke, don't fix it -- but the added refinements make it a must-play title, particularly with friends.
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75This is one of the most fun games I've played all year and for me it's definitely better than "Mario Kart 64," especially in the overall track design department, so if you loved that then you need this.
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88A great game. Because of the differences from previous iterations it may be a little disappointing to die hard Mario Kart purists. But for anyone who likes the series in general, the decision to get this game is a no-brainer.
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Easily one of the best multiplayer racers ever made.
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The ultimate refinement of the Mario Kart concept; if you love that concept, you'll love the things Double Dash adds and enhances. If you were tired of the formula or never liked it to begin with, this game is not going to convert you.
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Although the game is slightly disappointing on a couple of levels, the truth is its Mario Kart, who couldn't love it. The actual races are absolutely brilliant particularly in multiplayer, however the Battle Mode is surprisingly weak.
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90Nicely presented (and there are no load times at all), it's packed with pure playability and has enough 'whimsical' substance to last just as long as the others. Fans of the previous games will relish the new challenges on offer, and anyone new to the series will no doubt have a whale of a time in multiplayer alone.
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97With the excellent visuals, quality Nintendo charm, and hours upon hours of replay value, there's just nothing to hate about this game... except for Sherbet Land. So much hate!
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91I like it so very much and wish there was more to do once I made it through the 16 tracks. Buy this game, enjoy it and then sell it for the latest and greatest from the Big N.
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Does an excellent job rekindling the fun and excitement found in previous MarioKart titles. The addition of some new gaming elements and awesome visual and audio presentations make this a quality title.
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80By using the broadband adapter (yes, one does exist) you can connect some GameCubes together for an 8-player, tag-team match.
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95We say it's the best Mario Kart ever and if you disagree we'll just have to humble you at battle mode until you cry real tears. [GamesMaster]
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85The unlockables really make this a sound purchase.
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90Double Dash!!'s multiplayer craziness is unrivaled and one of the most fun games on the GameCube.
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100Yeah, we'll say it: Mario Kart: Double Dash is the most fun you'll have with a game this year. And probably next year. And maybe even the year after that.
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The track designs in Double Dash are positively bursting with activity. If you thought Mario Kart was intense on the N64 (with it's notoriously cheap catch-up AI-which I'm happy to report is noticeably absent this time), you ain't seen nothing yet!
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80The single player mode is a joke, in terms of difficulty and while it was fun at first, the simple fact that you will have no difficulty winning later races makes the game boring.
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The multiplayer is outstanding and there are tons of unlockables.
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80If there is one thing Nintendo can be relied upon for delivering, it is the quality of track design and there is no disappointment within Mario Kart DD. Right from the start on Luigi Circuit, there is an air of simplicity and yet a multitude of hidden complexity, choice, racing line and shortcuts to choose from on the fly becomes evident over time.
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60And once you learn to handle swapping positions at the tap of a button, you'll realize that beneath the cuddly, kiddie veneer lurks a fiercely competitive game that's all about spanking the baby powder off your opponents.
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90The difference between unlocking things in a Mario Kart game compared to a random game, is that the unlockables in Mario Kart games are incredibly rewarding.
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The brand new 'Bob-omb Blast' is likely to be the best multiplayer kart game you will ever play.
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100An insanely well-made kart game with tight controls, great tracks, and some sweet multiplayer action...quite possibly GameCube's best game this holiday season. [Grade = A+; Dec 2003, p.72]
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86Although Multiplay is probably the largest part of the appeal, single play also works well and races are kept fun and varied if not a little easy to win.
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100There are dozens of dazzling tracks, and the play gets fast, manic and difficult, but somehow always retains a magically fun ingredient.
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100A fantastic game that no GameCube owner should be without. I enjoyed it and my girlfriend absolutely loved it.
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96For those of you that have sat behind the wheel of your favorite console racing game, STRAP YOURSELF IN! This is not your ordinary race-to-the-finish driving game.
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More characters, amazingly detailed courses, the Double Dash idea, unlockable vehicles, and other secrets prove that Mario Kart: Double Dash is a huge improvement over previous games in the series.
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90As such a strong multiplayer game, Mario Kart: Double Dash!! deserves your money. Ignore those cynical, angry critics; this game might not be a revolution, but it's a hell of an evolution.
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The game really shines in multiplayer competition. [19 Dec 2003, p.L2T 20]
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90Utterly addictive stuff... this is a Nintendo product that can be embraced by those who don't worship at the shrine of Mario.
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Does little to improve on the franchise, but remains a highly enjoyable multiplayer title.
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If you've already played a Mario Kart game, Double Dash is still worth days of your time. However, it might lose its appeal sooner than other versions did, because for ninety percent it's just more of the same.
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9 / 9 / 9 / 9 - 36 platinum [Vol 778]
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80The visuals and sharp and well animated but unlike many games aimed at the mass market the characters don't seem very cool or quirky. The Mario cast has been thrown into too many products for their appearance to hold much sway with this gamer.
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Between opponents' backseat bombers, traps, and other natural threats (breaking waves, thunderbolts), you'll need much more than a good drift technique to finish first.
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90Mario's shouts of excitement are much more subdued than we're used to, and there doesn't seem to be quite the usual level of ambience in general. Some will prefer this, but I didn't.
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80Wonderfully balanced.