• Publisher: Nintendo
  • Release Date: Nov 8, 2004
User Score
8.8 out of 10

Generally favorable reviews- based on 24 Ratings

User score distribution:
  1. Positive: 22 out of 24
  2. Negative: 1 out of 24

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  1. TheoG.
    Nov 10, 2004
    10
    Really good character design - all are different and have complementary strengths and weaknesses, not to mention really unique styles of movement so the difference between Boo and Waluigi is felt in the controller. GREAT party / drinking game.
  2. Will
    Mar 2, 2005
    10
    It is mint, basically.
  3. PedroR.
    Sep 10, 2006
    10
    Unlimited fun! As it happens with every super mario feature (like super mario strikers, super smash brothers melee, mario party and more we all know about)
  4. HarryH.
    Jun 30, 2006
    10
    This game is so great i have played it for the last 79 days and i know that sounds stupid but it is true. Another great game on the gamecube.
  5. JonnyL.
    Jun 3, 2007
    2
    this game is the dumbest peice of crap i've ever seen. To create an element of skill in the game that it would otherwise lack, nintendo put special moves into a game of tennis. this game is boring and i reccomend nobody buy it.
  6. JackB.
    Jul 27, 2007
    9
    One of my favorite games on the Gamecube. A brilliant and well-developed game.
  7. DanK.
    Nov 10, 2004
    9
    Really great and addictive, specail move cutscenes get annoying and game can be a little repetitive.
  8. BlueFalcon
    Dec 12, 2004
    8
    This game is very much like the Mario Golf sequel on gamecube. Camelot for the most part got it right, but they also added some minor unwelcome elements (for mario golf it was an easy swing that can't be disabled and boo moving across the screen every 3 seconds). Mario Power Tennis has power offensive and defensive moves which can't be turned off except in multiplayer. They add a neat new element to gameplay, but you have to watch a predone 2-3 second animation sequence every time. It's a bit disruptive to gameplay when these happen 3 or 4 times every rally. It can also be frustrating to see an opponent return an obvious winner after it's already past him. Again, it can be an interesting gameplay element, but they seriously should have included the option to disable it. Other than that, there's not a lot to complain about. Maybe unforced errors could be a bit more frequent. It may take you 10 tennis matches before you see a ball called out. The new gimmick courts are maybe the most significant addition from mario golf 64. Some of the are excellent fun. Expand
  9. [Anonymous]
    Nov 28, 2004
    10
    I was a big fan of the n64 version of mario tennis, but this one blows it away.
  10. Jan 19, 2013
    7
    While character imbalance when it comes to power moves can be very jarring and frustrating gameplay element, the core of the game is still good and it is a decent addition to the Mario sports series.
Metascore

Generally favorable reviews - based on 43 Critics

Critic score distribution:
  1. Positive: 37 out of 43
  2. Negative: 0 out of 43
  1. 9 / 8 / 9 / 8 - 34 gold [Oct 2004]
  2. MPT may not reinvent the game, but it definitely whacks it up enough to warrant a revisit. [Jan 2005, p.120]
  3. Compared to "Virtua Tennis," the undisputed king of the tennis franchises around here, Mario Power Tennis is a bit fuzzier and more forgiving in every respect, but, unless you turn them off, the power shots shift the dynamic in quite a different direction.