Metascore
71

Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 13 out of 22
  2. Negative: 2 out of 22
  1. 81
    There is nothing particularly inventive or innovative about the game's features, but played as a whole, the overall experience is very good, very satisfying. It's good despite the faults in AI, the less than attractive visuals, and an unnaturally slow beginning.
  2. The only real major problems that keep European Assault from being an absolutely stellar game like its Frontline predecessor is the fact that there is no online multiplayer and the rather short campaign mode.
  3. Both atmospheric and exciting, and there isn't much higher praise for a historical first-person shooter than that.
  4. A war game worth playing. It's easy to get to grips with, satisfying to play and provokes some pastime thinking with its well-told story, complimented with old-fashioned clips.
  5. It's interesting that the enemies are so much smarter than your own squad members. [Aug 2005, p.81]
  6. A great war game; great controls, great atmosphere. It continues the road walked with Frontline and tweaks some of the elements.
  7. 80
    A pleasant surprise. Yes, we were still creeping through bombed-out aircraft hangars and taking over bunkers brimming with Nazis, but we were enjoying ourselves for the first time in ages.
  8. The one thing I love about war games is that feeling that all hell is breaking loose and things aren't going to be getting better. European Assault captures that feeling perfectly.
  9. It may not appease the history buffs, but it will delight the trigger-happy.
  10. 80
    European Assault represents the high point for the series in terms of graphics (not counting the PC titles, that is), as it features some nice environmental textures and impressive looking character models.
  11. The game's wide-open levels actually encourage players to explore, giving the series a fresh feel compared to past games and other World War II shooters. Unfortunately, a very brief campaign and no online multiplayer means the fun doesn't last long.
  12. A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]
  13. It was maddening to nearly finish a mission, then die and have to start over. There are no checkpoints, but that's part of this game's challenge.
  14. It offers a less linear approach than many other titles and is fun enough to play through at least once, maybe twice given the various difficulty levels.
  15. If you need the drama to complete your experience, the bright green medkits might taint the cinematic sweep, but it's perhaps worth a rental if you're a fan of the series or the genre.
  16. Electronic Arts' decision to free the series from simply being one man on a very direct mission by creating a virtual battlefield is a wise one but one that hasn't quite reached as far as it could. [July 2005, p.106]
  17. Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]
  18. With European Assault, EA promised to fix all the errors of "Rising Sun" and reinvent the genre as a whole. A bit surprisingly, the game does almost all of this, but for the first time in the series, the technical limits of the current console platforms negatively affect the game play. Despite these difficulties, European Assault successfully combines the intensity of "Call of Duty" with the cinematic and epic feeling of the Medal of Honor series to deliver a more open and less linear game play experience than before. [June 2005, p.68]
  19. I enjoyed watching the fireworks as my pyromaniac character exploded another radio tower/tank/U-boat/door, but between history class and explosions, Assault didn't keep my blood pumping.
  20. In all honesty, European Assault is just boring.
  21. Gives World War II games a bad name by skimping on the essentials - story, A.I. and multiplayer - to focus on floating icons and the art of hiding behind crates. Instead, just hide your wallet.
  22. European Assault is one of the ugliest current-gen games we've seen. Boring textures, a weak palette and a flimsy design ethic all round make it appear like slightly dressed up PSone data. The animation seems inspired by amateur puppetry and even the menus look like they were knocked up in the last day before submission. [Aug 2005, p.94]

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