The geo-mod engine is actually used with the core gameplay with this game, to make it feel like it truly belongs in there. Nothing is more satisfying than taking out a bridge with a grenade and taking a few men with it, instead of trying to get each man one at a time.
The Geo-Mod system was better utilized this time around and also very well tied into the multiplayer mode. But one cant just stop thinking about the possibilities if a game like Red Faction was made from the ground up on the GameCube hardware.
None of its core ideas, good though some are, are really explored well enough. The linear levels offer little in the way of exploration, and the Geo-Mod technology doesn't add anything especially worthwhile to the game. [NGC]