- Summary: Sonic and company are back and better than ever in Sonic Adventure 2: Battle. Dr. Eggman is causing trouble once again, and it's up to Sonic, Tails, and Knuckles to stop him. Experience faster action, all-new two-player games, and a branching storyline that lets you choose to save the world as the Hero side, or conquer it as the Dark side. In the single-player mode, you'll go through more than 30 unique stages, which include a forgotten pyramid, an abandoned military base, and a giant space station. And then there's the expanded two-player mode, which features 12 playable characters competing in new head-to-head games. … Expand
Nov 5, 2012Is this the best Sonic game ever? No, probably not. Is this my favorite Sonic game? Definitely! I know this game has flaws and it really is not for everyone but as for me: camera wasn't a pain for me, I love the music, cutscenes, characters, gameplay, and story. I love the treasure hunting stages almost as much as the running stages (bet you thought you'd never see anyone say that, huh?) and the shooting stages are cool, too. Replayability is through the roof due to multiple missions and a ranking system. Oh, and don't even get me started on the Choa gardens! This game also ditches the hub worlds from SA1 in favor of a simple map, which I find a huge improvement. Even after nearly a decade of owning this game it still holds up, which is more than I can say for a lot of things I liked as a kid. Everyone should try this game at least once and if it's not for you just move on or check out the Genesis games. They're a lot of fun too!… Expand
Feb 5, 2014I remember getting this game when it first came out. I'm almost 24 now so you can do the math to see how long ago that was... lol. Anyway, this game was just amazing. The first stage was especially ingrained in my memory. I'm not sure why the critics gave such low scores. I mean, sure, the emerald stages were a little wonky but it was just a minor annoyance overall. I honestly wish Sega would consider remaking this game with modern graphics in 1080p at 60 fps without changing anything in the game besides that. I know it would be a nostalgia trip but really... this game was a huge part of my childhood. :)… Expand
Nov 20, 2011I found this game in a box in the attic and thought that I would try it out as the last time I played it way about 6 years ago. This game is the best sonic I have ever played and I have played my fair share. Its a really fun game for the younger the older generations so I would buy it if you can with a 2nd hand gamecube because it is worth it at the end of the day.… Expand
Jun 28, 2013Sonic Adventure 2 is one of the best Sonic games around. The story (while ridiculous) is entertaining, the characters are awesome (such as Shadow, who's the coolest character ever in this game) and the gameplay is very well done. After this Sonic game, the quality of games began to deteriorate. So in a way this game is symbolic. It was the last good Sonic game before his slump in quality (until Sonic Colors).
Also, I'm pretty sure I put over 200+ hours into the Chao garden.… Expand
Dec 2, 2012Sonic Adventure 2: Battle was the first Sonic game to be released on a Nintendo console, and with it comes added and improved multiplayer features which needed to be unlocked first on the original Dreamcast version (hence the "Battle" subtitle). The game itself is a 3D platformer, much like its predecessor, Sonic Adventure. Unlike Adventure 1, however, are the gameplay styles. SA2 focuses on three, rather than SA1's six. These three are: the high-speed platforming of Sonic and Shadow, the shooter sections of Tails and Eggman, and treasure hunting levels, handled by Knuckles and Rouge. The shooting levels in this game are, in my opinion, greatly improved over E-102 Gamma's shooting-based levels in Adventure 1, which are what these new stages owe their existence to. The treasure hunting stages are the opposite. This time around, they're HUGE, and with a neutered radar, what should be a 2-3 minute level can sometimes be 6-8 minutes long if you're unfamiliar with the level. They're my least favorite part of the game; I don't groan nearly as much when playing SA1's Knuckles stages. The fast platforming stages are, well, fast platforming. Sonic Adventure was more like the classic Genesis games but in 3D: multiple pathways that rewarded you for your outside-the-box thinking, basically. SA2's levels really only have one way to go, which either makes or breaks the game for most people. I'm in between. I can see how they wanted to add more thrill, rather than actual platforming, but until it ended with Sonic Colors, this trend was in every 3D Sonic game afterwards. As for the story, I think it does a great job of balancing serious and cartoon. It bigger, better and badder than Sonic Adventure's, which is what they were going for in the first place. There are inconsistencies and illogical actions, but the overall tone of the plot is great. The soundtrack has a lot of electric guitar in it, but the songs themselves are great. The electric guitar alienates a lot of people, but if you give the soundtrack a fair listen, you should see that it's really not bad. I think this game as a whole is a good game, with this version being the best. The new Xbox Live/PSN/Steam versions have terrible audio mixing. Actually, I have a confession to make: this was my first Sonic game, and because of that, I get huge nostalgia bursts when playing any version of this game. I could reenact any cutscene, if you wanted me to. This is my favorite game of all time. When it comes to being fair, however, I play fair. I could easily give this game a 10, no problem, but I want to be fair. This game deserves a 6-7. It's overrated. It's not the best game ever, it's a great Dreamcast game that has lost its charm due to age. No matter what anyone says, this will always have a special place in my heart, and that's all that matters to me. This is a finished game, and I'm glad I can play what the developers intended me to play, unlike unfinished Sonic 06.… Expand
Mar 8, 2014What a disapointment this was.
The game's visuals, sound and general art design is not worth talking about as it's never really a really strong or really weak point of this mess of a game. It looks fine enough, sounds fine enough. The story is laughably bad with tons of plot holes and cheap plot devices, but it does make you smile or feel happy a few times, especially at the ending.
The gameplays are the problem. There are three play styles, one is worth playing but is mediocre, the second one is completely uninteresting and frustrating, and the last one can't even qualify as a "game".
First is Sonic and Shadow levels, where you try to go at the fastest speed, catch rings and kill enemies to get the highest score and best grade. They're ok. Just "ok". Considering that Sonic Adventure had far better level design, this is a real letdown as it's supposed to be at least as good.
The S&S levels have rides. Lots of them. Set pieces where you just go along the road, where you just watch Sonic and Shadow go down their roads. Some of these set pieces, like the jungle levels, can kill you if you actually try something else than just going up or right. You'll miss a spring and die, for example, so you have to follow the road like a good boy.
There are almost no branching pathways which is a trademark of Sonic level design. The number of rides and set pieces where you just watch your characters go down their path is ludicrous and really brings down the value of those levels. They're still fun to play and have a great Sonic feeling to themselves, but they're not nearly as good as SA.
On a positive note, the addition of rail grinding is truly a great addition to the series.
The second gameplay is Tails/Eggman(Robotnik) levels. They're s*** There isn't a way to say this nicely, I had absolutely no fun at all. Not one second, not one instance.
These levels are supposed to be sort of a shooting/platforming section of the game. It's pretty glaring how they designed this to be a fun shoot'em up kind of gameplay, but they designed it awfully.
The problem with it, is that you DO NOT shoot. Ever. Well almost never. You press a button and a laser will appear. Flail the laser around and it will recognise targets, and when you let go of the button a rocket launcher will shoot all the targets you painted.
You NEVER feel like you're shooting something yourself. Quite probably because you don't.
This system fails totally at giving you any kind of feeling for the shooting, so there's no fun to find. The gameplay falls flat on its face for the Tails/Eggman shooting.
The mech you control during these sections also have pretty clunky controls, which is natural, they're battle mechs.
Now the big question is who thought that having battle mechs jump around moving platforms was a good idea?! That's an awful idea from the start! I quit this game tons of times due to falling a bottomless pit because of the mechs clunky controls, and adding that to the fact that these stages aren't fun, it really makes you wanna quit for good.
Lastly, the Knuckles and Rouge levels. You have to find 3 treasures as fast as you can in those levels.
The only help you have is a broken sonar that sort of directs you to the item you want. Why broken? Well I'd love to know myself! SA had a perfectly good sonar that ringed more often the closest you got to the items, and you were helped if you asked for it. SA2's sonar DOES NOT ring more often the closer you get, so it's literally broken!
More than that, the sonar from SA used to pick up items as you got close enough to them. You know, like a sonar does. Sonic Adventure 2's sonar works on a f*** you basis of picking up only the item it feels like picking up! That means that you can go through the levels entirely, miss two items really close to you, and have to come back because f*** you! To top it all off, the levels are also far bigger than Sonic Adventure's Knuckles levels, and that means that you will take so much time trying to find a needle in a haystack...
The controls are fine for Rouge and Knux but the level design and willingly broken sonar just ruin any kind of fun for them, of which there wasn't much in SA Knux levels in the first place. Oh and also sometimes you have a timer on yourself to make it even worse!
Lastly, the game's camera is just crap. The number of cheap deaths I had due to a camera not showing a pitfall or a trap or such is just ridiculous. I ended up quitting the game at a Sonic space stage around the end of the game because I died 10 times in a row, 8 of them due to the camera! For a 2001 game, this is just laughable.
Admittedly, when I tried to replay only the Sonic and Shadow levels of SA2, I found it a bit fun, but even then, it's not nearly as fun as SA's Sonic stages, which give as much play time, have more likeable controls and much, much better level design.
I'm never finishing this game and it clearly deserves a 2.… Expand