• Publisher: Nintendo
  • Release Date: Feb 14, 2005
Metascore
67 out of 100

Mixed or average reviews - based on 59 Critics

Critic score distribution:
  1. Positive: 21 out of 59
  2. Negative: 3 out of 59
  1. While certainly not perfect – the game is short and could have benefited greatly from LAN or online multiplayer support – there really isn't a more versatile arcade-style shooter for the GameCube system.
  2. Features some of the best graphics ever seen on the GameCube and an over-the-top orchestrated score that gives new meaning to the word "epic." The only thing restraining Assault from being a blockbuster title is the lack of online play and extremely short story mode.
  3. It can be beaten in a couple hours on Bronze difficulty, then Silver and Gold fall not long after that. It is a roller coaster ride of pretty graphics and interesting characters.
  4. It's great to see Fox get back on track with complex flying missions. Though in-flight character dialogue can get repetitive, SFA's tripple-attack-method gameplay stays varied and intenst. [March 2005, p.104]
  5. This kind of game could have been a lot of fun online, but Nintendo apparently doesn't see it that way. At the very least a system-link mode would have been a welcome addition.
  6. 83
    Has its ups and downs, but it's easily one of the best hybrid shooters available for the Cube. It doesn't do any one thing excessively well, but rather strikes a good balance between the two genres it wants to straddle.
  7. The controls, especially the on-foot levels, seem to be a little too loose. Additionally, the interplanetary combat doesn't capture the sense of urgency that the SNES and N64 Star Fox titles held.
  8. I miss Fox's awesome fur mapping, but I guess getting Krystal as a permanent team member makes us even. [March 2005, p.59]
  9. 80
    Peppering enemy ships with lasers and smart bombs while navigating trench runs is white-knuckle fun.
  10. A satisfying and enjoyable experience, a must-have for GameCube owners and hardcore fans who crave the kind of bang-bang shoot-'em-up action that made SF64 a classic.
  11. 80
    Recommended and encouraged, even if it is too darn short.
  12. The physics, the color combinations, the cut-scenes are just flawless.
  13. 80
    What makes this Star Fox even more appealing besides frantically avoiding asteroids and out maneuvering opponents is the outstanding visual presentation. Space never looked so sharp.
  14. One other distraction to the proceedings is the inane squad chatter that constantly streams in.
  15. 8 / 8 / 7 / 8 - silver [Vol. 846]
  16. Why did Namco have to mess with the tried-and-tested formula? Subdued and, frankly, disappointing. [GamesMaster]
  17. A mixed bag of fun. When you're in the cockpit of your Arwing you'll forget where the time went, but drop you onto the ground and you'll be asking "are we done yet?" within minutes.
  18. Yes, it feels thin compared to fifty-hour role-playing games and branching platformers that let players choose their own paths. But it's fast and furious; we even get to fly our own spaceships and yell "Ka-pow!" at no one in particular. What more could a ten-year-old boy want?
  19. 75
    If you can overlook the minor inadequacies found in the control scheme and don't mind a game that is rather short in terms of length and difficulty, than Star Fox: Assault is certainly a game you'll enjoy!
  20. While this addition to the Star Fox universe is a blast, it is just too short. Added to that problem are others such as shoddy voice work and horrible sound mixing.
  21. The space missions are an absolute blast, and it seems like the tank missions just screw us out of more flight in the name of diversity.
  22. The game has its heart in the right place and provides some entertaining moments, but Assault doesn't quite measure up to the pedigree of its namesake.
  23. It has a truly epic feel, buoyed by fantastic graphics and a rousing, orchestral soundtrack. Star Fox Assault succeeds where most games fail: It's simply exhilarating to play, despite its flaws. [March 2005, p.132]
  24. And for the love of all that's holy, get some decent voice actors next time.
  25. Undone by the clunky and unpolished on-foot missions. Star Fox: Assault is a missed opportunity for the developers to resurrect the series, which means you probably should give this a miss too.
  26. Having a repetitive structure and a linear style of gameplay brings this title down a few notches.
  27. 70
    Through the game's opening sequence will rekindle your love for the franchise, only to have it betrayed by the shoddy control and repetitive play of successive levels. And the multiplayer, while dishing out mild entertainment, wears thin excessively fast.
  28. Don't expect lots of depth, but it is a decent shooter with lots of eye candy. Whereas "Dinosaur Planet" offered a long gaming haul, Star Fox: Assault keeps it short and sweet and simple.
  29. It has some good stages and good production values. Unfortunately, when for half the game the player is surly thinking, "Oh no! I'm on the ground again.", it does not speak well for the overall package.
  30. It's easily one of the most unique and entertaining multiplayer choices for the GameCube. [Apr 2005, p.131]
User Score

Generally favorable reviews- based on 45 Ratings

User score distribution:
  1. Positive: 19 out of 27
  2. Negative: 4 out of 27
  1. i bought this game yesterday and i wasted months trying to find a copy after the junky one i got off line.....this is yet one of my favorite games...im really impressed...the ground missions and landmasters may be a little challenging now and then but i still find this game fun....this game has a very short appeal it lasted me about four hours in bronze....and te multi player is pretty good....i can now never stop playing this game...if i could i would give this game a twelve....i highly recomend this game for fun star fox fans.... Full Review »
  2. 9
    i don't see how people can hate on this game. this game is the most advanced star fox game yet. it had a great story, some slight humor the boss battles were great, if only the game was longer. also, i liked the on land levels. they make good multiplayer. Full Review »
  3. The on-rail shooter levels gave me everything I hoped for. Beautiful graphics, smooth controls, plenty of enemies to shoot at (and Slippy getting shot at, like always), and challenging bosses. Unfortunately, if I remember correctly, there were only 3 of them. Wing riding was was a creative new addition, but there were only 2 levels with that, too. The rest are ground levels, for which the controls I found to be, frankly, lacking. It was a good idea, but they simply didn't execute it properly. One thing that helped the game overall was it's epic soundtrack. So to wrap it up, they needed a greater emphasis on traditional rail shooter levels, less ground levels, AND better controls for them. Full Review »