Metascore
56

Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 0 out of 10
  2. Negative: 2 out of 10
Buy On
  1. The biggest problem with LA Heist is that although it's on the so called 'next gem' consoles it's not as enjoyable or immersive as SCI's stab to the genre some years ago.
  2. While TIJ doesn't exactly fail on any given level, it certainly doesn't really over achieve either. Another movie, another bland game is released. The world continues on.
  3. 68
    With no Live, limited two-player races, and an entirely too short Story mode, you can get everything out of this racer with a rental.
  4. 65
    The game is short -- way too short. A halfway decent player is going to spend more time watching the movie than playing through the story mode.
  5. Nintendo Power
    58
    Play control is tight and the action is intense, but the course design is unforgiving. If you make a single mistake, you lose. [Sept 2003, p.137]
  6. Edge Magazine
    50
    Away from the restrictions enforced by the licence the game improves. Free Roam gives you unlimited access to the excellently designed LA streets and rooftops, while Stunt Mode also takes greater advantage of the exquisite physics engine. But why are there no added incentives such as stunt scoring or accumulators? A missed opportunity. [Oct 2003, p.101]
  7. Game Informer
    50
    A workmanlike, uninspired racer that just doesn't do enough to sutain my interest. [Aug 2003, p.93]
  8. The ordinary race-and-chaser’s loosely knit compilation of repetitive Mini Cooper showdowns has a recognizable scene or two, but that’s about it.

Awards & Rankings

99
100
#100 Most Discussed GameCube Game of 2003
User Score
tbd

No user score yet- Awaiting 3 more ratings

User score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. JoshH.
    Dec 13, 2004
    0
    Probably the worst racing game ever. I was stupid enough to buy it at full price.I returned it the next day.