TimeSplitters 2 Image
Metascore

Generally favorable reviews - based on 18 Critics What's this?

User Score

Universal acclaim- based on 52 Ratings

  • Summary: The evil race of TimeSplitters is traveling back into human history authoring events that are leading to the enslavement of mankind. In control of a motley crew of renegade characters, you must hunt down the TimeSplitters in historical eras like the gangster-ridden 1920s, the lush jungles of Aztec temples, soviet military installations of the Cold War, and futuristic robot factories in space. To end their evil plot, seek and recover the crystals required to seal the rift in time. Expand
Score distribution:
  1. Positive: 16 out of 18
  2. Negative: 0 out of 18
  1. A whole new level in FPS gaming and I think everyone should get it. It is better than both "Goldeneye" and "Perfect Dark," and even better than "Halo."
  2. 95
    The game is lightning fast, smoother than silk and chugs along like a Maserati at 60 frames per second. Yipes, was all I could say the first hour of play.
  3. With the sad Story mode, you're left having slightly more meat than the original, but that isn't enough to make this an out and out must-have. [Dec 2002, p.128]
  4. A great multiplayer romp that will keep you and your friends glued to the set for months to come. [Dec 2002, p.236]

See all 18 Critic Reviews

Score distribution:
  1. Positive: 32 out of 36
  2. Negative: 2 out of 36
  1. 10
    This game is fantastic!! SO much fun! It plays great, feels great, even looked great for it's day! I enjoyed the gameplay, the story, the missions, the guns, everything! Expand
  2. MathijsH.
    8
    I think timesplitters 2 is a very solid and good game. If you are looking for some kind of halo clone, than this isn't the game you are looking for. But if you like original FPS and don't expect this to be exactly like halo, I can really recommend it. Expand
  3. Isaac
    6
    Framerates are good, even in 4-person split screen, but this doesn't save this shoddy title. Look in the credits and you'll notice there's no one with the title "Designer" and it is completely obvious. The storyline is trite and amateur, even by gaming standards. The levels are of an embarassing quality and a thoroughly amateur design. The AI is passable but uninteresting. The character models are alright, but the animations are weak. I read all the reviews and was expected something of an exceptional quality (and always prepared to settle for just "OK") but not only was I disappointed, I was almost angered. Yet it's difficult to be mad when you are laughing at something so bad. Free Radical Design, and the sites that gave this much above my generous "6", should be ashamed. This feels like a game built in nine-months. As a game developer myself, it's extremely rare for me to return a game, but this one is going back to EB immediately. Expand
  4. Dan
    3
    This game is good until you get to Atom Smasher on the hardest setting. Then you see all the grief the programmers loaded into this game. I beat both Golden Eye and Perfect Dark on hard without cheats but I've yet to beat Atom Smasher and have gotten to where I don't want to (it is simply not fun). I've decided this will be my last title from the programmers who created Golden Eye. I see they've lost all their creativity and are flat out using malicious tactics to make a game hard. On Atom Smasher you are timed because there are 4 or 5 bombs you must deactivate one after the other (only you must get scientists to deactivate most of them). The game play is so poorly done and so random that I was killed in 3 gun shots (I suppose 2 or more of them were to the head). This is crazy considering you have to fight 2 or more people at one time (so that makes it impossible to head shot everyone before they shoot you). Also, some times when you shoot some one the cross hairs will show you are over their head yet they won't die in one hit (This happens about 5 percent of the time). So, they expect you to be perfect when they aren't. What is worse you must use a magnet to diffuse one bomb by lifting it from its moving platform and by dropping it into a hole. When the magnet decides to lift the bomb is totally random like so much of this game. If random makes a game hard (and I mean by uncontrollable random) that is ridiculous. I want a game that can be mastered, I don't want to do the same crap over and over again because someone with a tiny imagination succumbed to randomness and flat out surprises, that is simply a waste of time. On the whole I would say these games are progressively getting worse. If I have to be a bot with picosecond reflexes to beat a game on hard its simply a waste of time. I have to overcome enough crap and grief at work. I don't go home to play games for more of it. There are other bugs in this game (which as a software engineer I can tolerate) but when hard setting is as difficult as this it is unacceptable. This game is best enjoyed by people who have no desire of fully beating a game and possibly by those with inhuman reflexes. Expand

See all 36 User Reviews