- Publisher: Activision
- Release Date: Sep 20, 2005
- Also On: Mobile, PC, PlayStation 2, PSP
- Critic Score
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Also new, and welcome for those who don't favor the role-playing aspect, is the ability to ignore the character management with automated leveling up.
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91There's quite a bit of replay value involved, primarily when trying to get the three hidden characters unlocked.
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Pure fun that increases exponentially has you add more friends to the mix. [Nov 2005, p.138]
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90A terrific action-RPG that serves as an example of what a sequel ought to be. It's better than the original, absorbing and well balanced with enough challenge and variety to keep you busy for the 20-plus hours you'll need to get through it.
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90When you have a formula that works, all you have to do is tweak it to make it better. That's exactly what RavenSoft did, and the results will not disappoint fans of the series.
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90The game can be completed rather quickly (in less than 20 hours), but there are tons of unlockables to keep you playing well past 40 hours, such as secret characters, a Hard Mode, and the option to start a new game with your cleared save data.
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89X-Men Legends II isn't a drastic improvement over the first game, but it is definitely an improvement and ultimately a fun game.
User score distribution:
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Positive: 6 out of 6
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Mixed: 0 out of 6
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Negative: 0 out of 6
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ShaneS.10
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Billy10Quite fun and long lasting.
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BT8