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Half-Life: Decay
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Details
Description:
Overview
Overview
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Platforms:
PC
Initial Release Date:
Nov 14, 2001
Developer:
Gearbox Software
Publisher:
Sierra Entertainment
Genres:
FPS
Credits
Credits
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Randy Pitchford
Directed By
Randy Pitchford
Directed By
Brian Hess
Written By: written by
Randy Pitchford
Written By: written by
Marc Laidlaw
Written By: based on the video game by
Matthew Armstrong
Written By: based on the video game by
Brice Armstrong
Cast: Dr. Richard Keller
Jon St. John
Cast: Dr. Rosenberg,HECU Soldiers
Kathy Levin
Cast: Gina Cross,HEV Suit,Black Mesa Transit System
Harry S. Robins
Cast: Scientists,HECU Soldiers,Walter Bennet
Mike Shapiro
Cast: Security Guards,HECU Soldiers,Scientists,Nihilanth
Lani Minella
Cast: Colette Green
Kelly Bailey
Cast: HECU Soldiers
Kelly Bailey
Music
Bill Dugan
Produced By: executive producer
Randy Pitchford
Produced By: producer
Jeff Pobst
Produced By: senior producer
Bernadette Pryor
Produced By: associate producer
Kelly Bailey
Music
Ted Backman
Art Direction
Jay Stelly
Special Effects: special effects
Horia Dociu
Visual Effects: 3D environmental artist
Chuck Jones
Visual Effects: 3d artist
Eric Kirchmer
Visual Effects: 3d artist
Robert Standlee
Visual Effects: visual effects artist
Douglas Wood
Visual Effects: modeler
Stephen Bahl
Sound: sound effects
Rob Heironimus
Sound: sound effects
Ken Birdwell
Animation: skeletal animation
Steve Theodore
Animation: animator
Douglas Wood
Animation: animator
Michael Abrash
engine programmer: Quake engine
Matthew Armstrong
game design lead
Aaron Barber
game designer
Yahn Bernier
software engineer
Ken Birdwell
artificial intelligence,senior software development engineer
Steve Bond
engineer
Charlie Brown
software developer
John Carmack
engine programmer: Quake engine,engine tools programmer: Quake engine
Dario Casali
level designer
John Cash
engine programmer: Quake engine
John Cook
software engineer
Wes Cumberland
programmer
Mona Lisa Guthrie
office manager
Michael Harrington
co-founder: Valve
Monica Harrington
director of business development
Jeff Lane
level designer
Doug Lombardi
product manager
Gary McTaggart
software developer
Dave Riller
level designer
John Romero
engine tools programmer: Quake engine
David Speyrer
software developer
Robin Walker
software engineer
Brian Martel
Art Direction
Landon Montgomery
Visual Effects: models
Matthew VanDolen
Visual Effects: models
Landon Montgomery
Art Department: artist
Matthew VanDolen
Art Department: artist
Landon Montgomery
Animation: animator
Matthew VanDolen
Animation: animator
Josh Jeffcoat
special thanks
Robert Morgan
special thanks
Brian Ricks
special thanks
Greg Silva
special thanks
Brian Thomas
special thanks
Brandon Woodall
special thanks